In this update3
Full notes
Full A Violent Revelry update
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What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
A Violent Revelry changes
Additions
Hold interact to buy or sell quickly
Bows will show a glint effect when ready to loose
Human screams!
Option for autosave
Added some lines for the cursor and player facing
Teleporters have been placed around the starting area
Light spells can absorb wind depending on the caster's direction
Menu has a Day stat near the map
Adjustments
Alt interact activates on release now
Alt interact will break a weapon
Alt interact will learn a spell without equipping it
Adjusted alt interact effects
Attacking or casting will remove invisibility
Casting spells are cancelled upon trip, stun, or death
Stun effects are disabled on death
Increase to default visibility
Sacrificial circles increase more from corpses and less from blood
Armor weight has a stronger effect on rotation speed
NPC tabards are worn over chest armor
Updated castles' boss door sprite
Projectiles created from wands no longer have sustained sfx
Changed the wind sfx
Minor adjustments to some entities
Minor adjustments to some stars
Bugfixes
Dropped weapons should remain in an area
Nocking an even number of arrows is symmetrical
Eight pointed stars will save correctly
Able to save/load within the castle boss area without being spit out into the castle
The map is no longer updated in the castle boss area
Towns have more than just Light shrines
Fixed a bug causing an area's doors, bookshelves, and chests to not load
Crystal rocks in mines will no longer stack directly on top of each other
Roaming parties will properly update if not all are accounted for after leaving the area
NPC followers like sheep or bodyguards won't respawn if their leader is dead
Accidentally fixed hair loss on load? Idk it's just not happening anymore
Start with full mana
The light and semi-light parts of visibility circles will scale properly
Source
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