In this update3
Full notes
Full A Violent Revelry update
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What changed
- Gameplay
- Store
- Events
- Performance
- Balance
- UI and audio
A Violent Revelry changes
Additions
Added a minimap
Added an option to store offhand items without dropping them
You can trade in your current weapon at an anvil to pay for a new one
Esc to pause, with an option for auto pause when leaving the window
A shield comparison window
Adjustments
Treasure chests should grant only one reward
Reduced the maximum velocity an object can move
Small increase to the amount that a weapon attack will pull you around
Rebounding your weapon off and object will halt the attack rather than keep pushing you forward
The Down leisure stance (used by bows) is available to set when designing
Small performance improvement when many humanoids are on screen
The darkest times of night will reduce players' default visibility
The player will now drop their sheathed weapon and armor
Anything that disappears after dying (like ghosts) will now drop its weapon and armor
Zombies and sheep shouldn't be aligned to one of the three big factions
Offhand items dropped as a quest reward won't be equipped by NPCs
Stardust orbs are heavier
Decay spells will absorb blood
Fire spells will absorb burning coals
Increased damage of some spells
Minor adjustment to the stamina cost of some attacks
Magic weapon chests are metal
Enchanted pommels won't display particle effects
Minor visual changes to some sprites
Minor UI changes
Bugfixes
Crossbow bolts no longer hit things before loosing
The action menu will no longer lock sprinting
The dodge silhouette no longer flips weapon parts around
Loading a save will no longer immediately let the player rest
The player should respawn with their maximum health
Certain objects are no longer teleportable
Fixed a bug causing certain weapons to appear very rarely
Fixed a small performance hitch when dodging
Ceilings will properly appear above the player and their weapons
The section to write an area description allows for more than one line
Archiving a note without moving it will no longer show it as unread
Reduced some of the fire SFX
Failing a recipe should no longer leave an empty dialogue box on the screen
Fixed a weird masking issue with fence gates in water
Saved games may not work with new updates
Source
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