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Steam News5 December 20223y ago

Update 0.1.12

Additions Added a minimap Added an option to store offhand items without dropping them You can trade in your current weapon at an anvil to pay for a new one Esc to pause, with an option for auto pause when leaving the w

In this update3

Full notes

Full A Violent Revelry update

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What changed

3 fixes4 additions16 changes7 removals
  • Gameplay
  • Store
  • Events
  • Performance
  • Balance
  • UI and audio
addedAdditionsAdded a minimap
addedAdditionsAdded an option to store offhand items without dropping them
addedAdditionsYou can trade in your current weapon at an anvil to pay for a new one
changedAdjustmentsTreasure chests should grant only one reward
changedAdjustmentsReduced the maximum velocity an object can move
changedAdjustmentsSmall increase to the amount that a weapon attack will pull you around

A Violent Revelry changes

addedAdded a minimap
addedAdded an option to store offhand items without dropping them
addedYou can trade in your current weapon at an anvil to pay for a new one
changedTreasure chests should grant only one reward
changedReduced the maximum velocity an object can move

Additions

  • Added a minimap

  • Added an option to store offhand items without dropping them

  • You can trade in your current weapon at an anvil to pay for a new one

  • Esc to pause, with an option for auto pause when leaving the window

  • A shield comparison window

Adjustments

  • Treasure chests should grant only one reward

  • Reduced the maximum velocity an object can move

  • Small increase to the amount that a weapon attack will pull you around

  • Rebounding your weapon off and object will halt the attack rather than keep pushing you forward

  • The Down leisure stance (used by bows) is available to set when designing

  • Small performance improvement when many humanoids are on screen

  • The darkest times of night will reduce players' default visibility

  • The player will now drop their sheathed weapon and armor

  • Anything that disappears after dying (like ghosts) will now drop its weapon and armor

  • Zombies and sheep shouldn't be aligned to one of the three big factions

  • Offhand items dropped as a quest reward won't be equipped by NPCs

  • Stardust orbs are heavier

  • Decay spells will absorb blood

  • Fire spells will absorb burning coals

  • Increased damage of some spells

  • Minor adjustment to the stamina cost of some attacks

  • Magic weapon chests are metal

  • Enchanted pommels won't display particle effects

  • Minor visual changes to some sprites

  • Minor UI changes

Bugfixes

  • Crossbow bolts no longer hit things before loosing

  • The action menu will no longer lock sprinting

  • The dodge silhouette no longer flips weapon parts around

  • Loading a save will no longer immediately let the player rest

  • The player should respawn with their maximum health

  • Certain objects are no longer teleportable

  • Fixed a bug causing certain weapons to appear very rarely

  • Fixed a small performance hitch when dodging

  • Ceilings will properly appear above the player and their weapons

  • The section to write an area description allows for more than one line

  • Archiving a note without moving it will no longer show it as unread

  • Reduced some of the fire SFX

  • Failing a recipe should no longer leave an empty dialogue box on the screen

  • Fixed a weird masking issue with fence gates in water

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Source

Steam News / 5 December 2022

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