In this update3
Full notes
Full A Violent Revelry update
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What changed
- Gameplay
- Balance
- Fixes
A Violent Revelry changes
Additions
Keybindings for digging and storing your offhand item
Adjustments
Small change to the level up system
Sacrificial Circles can be interacted with to bleed yourself or any follower in the circle
Weapons are considered "balanced" when their Wield Weight less than twice your STR and entities now only move slow backwards while wielding an unbalanced weapon
Removed blood as an ingredient in recipes
Reduced the amount of raiding parties
Minor adjustments to some stars
Initial movement and attack speeds increased
Attribute growth curve adjusted slightly
Minor adjustments to some armor
Minor updates to miscellaneous visual effects
Bugfixes
Space threads are saved now
Bodyguards of quest givers should no longer steal the quest item
Undead now correctly count as decaying or skeletal humans to the Ritual Circle
Fixed a visual issue where stun effects could get stuck on
Fixed some sconces not lighting correctly
Source
Changelog.gg summarizes and formats this update. How we read updates.
