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Steam News20 November 20223y ago

Update 0.1.11

Additions Dodging leaves a brief silhouette behind that activates dodge effects Note buttons will indicate any new notes A few new area pre/suffixes Added some new SFX Adjustments Shrines will spawn common tokens when n

In this update3

Full notes

Full A Violent Revelry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions7 changes6 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedAdditionsNote buttons will indicate any new notes
addedAdditionsA few new area pre/suffixes
addedAdditionsAdded some new SFX
changedAdjustmentsShrines will spawn common tokens when neutral to the player
changedAdjustmentsAn unstuck weapon will be immune to sticking during the backswing
removedAdjustmentsThe player can no longer interact or inspect while stuck

A Violent Revelry changes

addedNote buttons will indicate any new notes
addedA few new area pre/suffixes
addedAdded some new SFX
changedShrines will spawn common tokens when neutral to the player
changedAn unstuck weapon will be immune to sticking during the backswing

Additions

  • Dodging leaves a brief silhouette behind that activates dodge effects

  • Note buttons will indicate any new notes

  • A few new area pre/suffixes

  • Added some new SFX

Adjustments

  • Shrines will spawn common tokens when neutral to the player

  • An unstuck weapon will be immune to sticking during the backswing

  • The player can no longer interact or inspect while stuck

  • Reduced the weight penalty on a weapon part's momentum

  • Invisibility will hide armor and clothes

  • Parties will no longer stay at a location they claim (this goes for the starting area as well)

  • NPCs will occasionally pick up offhand items

  • Follows are calmer when you're standing still

  • Travelling between areas will tire the player even if they just rested

  • Areas should no longer have identical names

  • Visual update to the weapon design screen

  • The current note category is displayed

  • Minor adjustments to some weapon parts

  • Minor adjustments to some spells

Bugfixes

  • Armor stands and corpses no longer duplicate

  • NPCs will correctly display their tabards after loading a save

  • Fixed some items not saving correctly

  • Weapons no longer get stuck in a wind up loop at high levels of DEX and STR

  • Getting stuck on a newly dead enemy won't send you flying through the walls

  • Arrows loosed from an enchanted bow will no longer flash whenever the bow flashes

  • Dodging will no longer trigger the slow motion effect if the damage was undodgeable

  • Floor traps won't inexplicably hide right in front of you

  • Inching forward will correctly update the player's current tile

  • Fixed a room that could lock the player inside

  • The Adaptive Defense star will actually work for the player now

  • Fixed some minor UI issues relating to high resolution displays

Saved games may not work with new updates

Source

Steam News / 20 November 2022

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