HomeGamesUpdatesPricingMethodology
Steam News13 July 20232y ago

Update 0.2 - The Puppet King!

Additions A starting quest Controller support Ability to use Instinct, unique to the Agility stat Ability to reverse your weapon Grindstones to level up weapons Decapitation Priests for each god Some new enemies and bos

In this update3

Full notes

Full A Violent Revelry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes10 additions27 changes13 removals
  • Compatibility
  • Gameplay
  • Maps
  • UI and audio
  • Balance
  • Performance
changedAdditionsController support
changedAdditionsAbility to reverse your weapon
addedAdditionsSome new enemies and bosses
addedAdditionsA handful of new starting weapons
addedAdditionsNew magic weapons that are easier to obtain
addedAdditionsA couple new spells

A Violent Revelry changes

changedController support
changedAbility to reverse your weapon
addedSome new enemies and bosses
addedA handful of new starting weapons
addedNew magic weapons that are easier to obtain

Additions

  • A starting quest

  • Controller support

  • Ability to use Instinct, unique to the Agility stat

  • Ability to reverse your weapon

  • Grindstones to level up weapons

  • Decapitation

  • Priests for each god

  • Some new enemies and bosses

  • A handful of new starting weapons

  • New magic weapons that are easier to obtain

  • A couple new spells

  • A few new recipes

  • New stars

  • Enchanter crystals in the wild

  • Mushrooms

  • A few new special buildings can spawn in towns

  • Option to mark the map with icons

  • An area’s level will show near the map

  • New sound effects

  • New options in Settings

  • New keybindings for movement and positioning followers

  • Loading screen art

  • Small visual indicators of an attack’s angles

  • Minor graphical feedbacks

Adjustments

  • Changes to various weapon parts

  • The player is given a weapon after dying

  • Magic weapon parts can only appear once in a design

  • Longer and heavier weapons have reduced attack speed

  • There’s less of a spin when your weapon rebounds

  • Dodging during an attack no longer trips you

  • Dodging with negative stamina has a chance to trip you

  • Tripping hurts more

  • You can dodge while in deep water now

  • Improved balance when two handing a weapon

  • Humans may push or parry

  • Harder bosses spawn further from the center

  • Various AI improvements

  • Humans are a little braver in general

  • The undead won’t collect goods

  • The Dominion is shirtless now

  • Certain common armors have bonus stats

  • Picking up armor will automatically equip it to any available slots

  • Gloves (like boots) only block damage in very specific situations

  • Nearby light sources alter the ambient light

  • Changes to various spells

  • Ice and fire spells interact with water

  • Minor change to how teleport circles are made

  • Shrines work a little different

  • Popped-up goods spread out a little better

  • Adjusted loot rates

  • Changed god dialogue

  • Followers are indicated with a little arrow

  • Exit flags will indicate when they’re unusable

  • Naming an area no longer requires confirmation

  • Various combat balances

  • Minor VFX improvements

  • Minor improvements to some sprites

  • Minor UI improvements

Bugfixes

  • Ruins are less chaotic

  • Fixed a couple landmarks that were being filled in with walls

  • Sheep no longer have infinite health under certain circumstances

  • Stars will highlight correctly when a token is chosen

  • Various fixes to UI bugs I don’t feel like writing out

  • The AI won’t keep their shield up out of combat

  • Reduced the absurd hit radius of spires

  • Blood no longer drips off of weapons while paused

  • The edge of the telescope view no longer scrolls when paused

  • AI followers won’t send their leader goods if the leader is dead

  • Fixed some game breaking issues when loading a saved game

  • No longer able to return to the previous area after loading a saved game

  • Nobody is getting infinitely stunned anymore

  • Objects on a wall (like sconces) are destroyed when the wall is destroyed

  • Removed some obsolete stars

  • Fixed some tall objects appearing under ceilings

  • Certain buff effects are no longer infinite

  • You can’t get notes from a destroyed bookshelf anymore

  • Bone requirements show on recipes

  • Followers will cross areas previously occupied by walls

  • Pausing the game isn’t overwritten by slow motion effects

  • Bows correctly show upgraded damage/power

  • Those tall people no longer have bugged helmets when sprinting

  • Player no longer keeps keys after death

  • Great elementals no longer look for weapons to wield

  • AI wielding torches no longer light each other on fire

  • Certain spawned enemies no longer have an infinite weapon spin sound

  • Various fixes to world generation bugs

Apologies for the long wait! Saved games from old versions will not work.

Source

Steam News / 13 July 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.