In this update3
Full notes
Full A Violent Revelry update
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What changed
- Gameplay
- Balance
- UI and audio
- Performance
- Fixes
- Maps
A Violent Revelry changes
Additions
A new item that is used to gain attributes or improve a god's alignment
The sacrificial circle requires a new item to use
Space threads
New action (default x key) to take a leisure stance. Neutral opponents may take it as a sign of peace
Adjustments
Uncommon and rare stars in space are more plentiful
Star tokens may now only replace stars of the same rarity
Shrines work a little differently
Boots no longer block direct damage, but can wear down with use
Starting attributes are back to 10!
Increased attribute modifier growth
Dodging costs decreased stamina and improved more with AGI
Entities move slower when strafing or walking backwards
There is a chance to not drop your weapon when tripping, improved drastically when two-handing
Damage reduces stun time
Only physical damage will interrupt sprinting
Any physical damage, regardless of attack power, will cause a bleed when under 0 health
Entities can be pushed slightly further
Reduced push damage
Flies attack faster and in greater numbers
Ritual and sacrificial circles no longer despawn if touching a wall
Sacrificial circles are easier to complete
Reduced chance for allies to die inside sacrificial circles
The offhand item's state (wielded or stored) is saved
Small, randomized delay on magic projectiles to avoid overlapping sfx
Saving and loading is slightly more efficient
The minimap won't be displayed between areas
Chromatic aberration when paused has been replaced with a classy border
Those purple guys are more dangerous
Minor changes to some weapons and weapon parts
Minor changes to some armor
Minor changes to some spells
Minor adjustments to some NPC stats
Minor changes to the effect and rarity of some stars
Minor adjustments to some loot tables
Minor performance improvement in some areas
Minor updates to some sprites
Minor UI adjustments
Bugfixes
NPCs are more aggressive if their ally dies in front of them
Fixed a bug where weapons weren't taking strong/weak vs materials into account
Fixed a bug where prisoners could escape their jail
No longer able to deal negative damage (so, healing) when swinging through a cracked wall
Fixed a bug where an area's transition flag may spawn outside the map
Certain objects will correctly spawn in a room's center, rather than with a random offset
Sheep are now tolerated in restricted areas
Allies will no longer keep fighting a new ally
Allies standing on or around burning embers will no longer have their pathfinding broken
Fixed an error when arrows pass over burning embers
Enemies can no longer get their weapon stuck on your dodge silhouette
Certain 2H attacks correctly save when designing a new weapon
Anvils will spawn weapons with the correct upgrades
Enemies will no longer duplicate items they pick up
Hitting escape while in a menu will close the menu and correctly unpause
XP will no longer continue to add force while paused
No longer possible to pick up and destroy a weapon at the same time
Fixed some bullshit where new weapons could lose their attacks after loading a save
Fixed a bug where squares in the world map would be displayed in a line after loading a save
Target dummies have their foot back
Minor visual bugfixes to space
Source
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