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Steam News14 January 20233y ago

Update 0.1.13

Additions A new item that is used to gain attributes or improve a god's alignment The sacrificial circle requires a new item to use Space threads New action (default x key) to take a leisure stance.

In this update3

Full notes

Full A Violent Revelry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes7 additions16 changes7 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
  • Fixes
  • Maps
addedAdditionsA new item that is used to gain attributes or improve a god's alignment
addedAdditionsThe sacrificial circle requires a new item to use
addedAdditionsNew action (default x key) to take a leisure stance. Neutral opponents may take it as a sign of peace
addedAdjustmentsStar tokens may now only replace stars of the same rarity
removedAdjustmentsBoots no longer block direct damage, but can wear down with use
changedAdjustmentsIncreased attribute modifier growth

A Violent Revelry changes

addedA new item that is used to gain attributes or improve a god's alignment
addedThe sacrificial circle requires a new item to use
addedNew action (default x key) to take a leisure stance. Neutral opponents may take it as a sign of peace
addedStar tokens may now only replace stars of the same rarity
removedBoots no longer block direct damage, but can wear down with use

Additions

  • A new item that is used to gain attributes or improve a god's alignment

  • The sacrificial circle requires a new item to use

  • Space threads

  • New action (default x key) to take a leisure stance. Neutral opponents may take it as a sign of peace

Adjustments

  • Uncommon and rare stars in space are more plentiful

  • Star tokens may now only replace stars of the same rarity

  • Shrines work a little differently

  • Boots no longer block direct damage, but can wear down with use

  • Starting attributes are back to 10!

  • Increased attribute modifier growth

  • Dodging costs decreased stamina and improved more with AGI

  • Entities move slower when strafing or walking backwards

  • There is a chance to not drop your weapon when tripping, improved drastically when two-handing

  • Damage reduces stun time

  • Only physical damage will interrupt sprinting

  • Any physical damage, regardless of attack power, will cause a bleed when under 0 health

  • Entities can be pushed slightly further

  • Reduced push damage

  • Flies attack faster and in greater numbers

  • Ritual and sacrificial circles no longer despawn if touching a wall

  • Sacrificial circles are easier to complete

  • Reduced chance for allies to die inside sacrificial circles

  • The offhand item's state (wielded or stored) is saved

  • Small, randomized delay on magic projectiles to avoid overlapping sfx

  • Saving and loading is slightly more efficient

  • The minimap won't be displayed between areas

  • Chromatic aberration when paused has been replaced with a classy border

  • Those purple guys are more dangerous

  • Minor changes to some weapons and weapon parts

  • Minor changes to some armor

  • Minor changes to some spells

  • Minor adjustments to some NPC stats

  • Minor changes to the effect and rarity of some stars

  • Minor adjustments to some loot tables

  • Minor performance improvement in some areas

  • Minor updates to some sprites

  • Minor UI adjustments

Bugfixes

  • NPCs are more aggressive if their ally dies in front of them

  • Fixed a bug where weapons weren't taking strong/weak vs materials into account

  • Fixed a bug where prisoners could escape their jail

  • No longer able to deal negative damage (so, healing) when swinging through a cracked wall

  • Fixed a bug where an area's transition flag may spawn outside the map

  • Certain objects will correctly spawn in a room's center, rather than with a random offset

  • Sheep are now tolerated in restricted areas

  • Allies will no longer keep fighting a new ally

  • Allies standing on or around burning embers will no longer have their pathfinding broken

  • Fixed an error when arrows pass over burning embers

  • Enemies can no longer get their weapon stuck on your dodge silhouette

  • Certain 2H attacks correctly save when designing a new weapon

  • Anvils will spawn weapons with the correct upgrades

  • Enemies will no longer duplicate items they pick up

  • Hitting escape while in a menu will close the menu and correctly unpause

  • XP will no longer continue to add force while paused

  • No longer possible to pick up and destroy a weapon at the same time

  • Fixed some bullshit where new weapons could lose their attacks after loading a save

  • Fixed a bug where squares in the world map would be displayed in a line after loading a save

  • Target dummies have their foot back

  • Minor visual bugfixes to space

Source

Steam News / 14 January 2023

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