In this update3
Full notes
Full A Violent Revelry update
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What changed
- Gameplay
- Maps
- Events
- Balance
- Fixes
A Violent Revelry changes
Additions
A new human enemy
A new weapon for that human enemy
Adjustments
New characters start with 15 in each stat instead of 10
The star map shows which connections will be lost when a new star is selected
The major factions send more raiding parties
Shrines spawn rewards immediately upon use instead of when the player enters the area
Weapons will no longer rebound off of bushes
The defensive option Push has been renamed to Parry
Deflect will push non-living objects as far as Parry
Bleed damage while below 0 health is based on maximum health instead of negative health
Surges will return negative health to 0 at a minimum
Bugfixes
The flourishing weapon noise should no longer get stuck around some dead enemies
Fixed a bug causing weapons on some dead enemies to become noninteractable
Source
Changelog.gg summarizes and formats this update. How we read updates.
