HomeGamesUpdatesPricingMethodology
Steam News3 October 20223y ago

Update 0.1.7

Additions Added some additional types of forts and libraries Opening the menu shows health as text Option to save without quitting Adjustments Bows show arrow stats on their part inspector panel Bows can be enchanted an

In this update3

Full notes

Full A Violent Revelry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions8 changes7 removals
  • Gameplay
  • Balance
  • Events
  • Maps
  • Fixes
addedAdditionsAdded some additional types of forts and libraries
changedAdditionsOpening the menu shows health as text
changedAdjustmentsBows can be enchanted and receive weapon buffs
changedAdjustmentsArrows and bolts are improved by bow upgrades
changedAdjustmentsThe initial weapon starts with a Spin 2H attack
changedAdjustmentsReduced the chance to randomly trip

A Violent Revelry changes

addedAdded some additional types of forts and libraries
changedOpening the menu shows health as text
changedBows can be enchanted and receive weapon buffs
changedArrows and bolts are improved by bow upgrades
changedThe initial weapon starts with a Spin 2H attack

Additions

  • Added some additional types of forts and libraries

  • Opening the menu shows health as text

  • Option to save without quitting

Adjustments

  • Bows show arrow stats on their part inspector panel

  • Bows can be enchanted and receive weapon buffs

  • Arrows and bolts are improved by bow upgrades

  • Arrows and bolts can crit

  • The initial weapon starts with a Spin 2H attack

  • Reduced the chance to randomly trip

  • Stuff is much better about saving to an area

  • Minor changes to area generation

  • Roads are a little smaller

  • Minor changes to the costs of some shrines

  • Quest givers will no longer ask for and reward the same item

  • Quest givers will no longer ask for something the player can't give

  • NPCs are no longer cool with being torched

  • Healing is modified by Fortitude

  • Turning invisible hides shadow and hair now

  • That big skeleton boss has a new spell

  • Regular flies have had stats readjusted

  • Armor weight affects spell casting speed

  • There's no longer a slow motion effect upon casting a spell

  • Attacking will reset the speed adjustment modifier

  • Being hit with an attack for 0 damage will no longer reset the speed adjustment modifier

  • Minor aesthetic update to the starting area

  • Minor aesthetic updates to some enemies

  • Leaving the map will put you back

Bugfixes

  • Designed weapons are no longer scrunched or elongated on certain resolutions

  • All arrow/bolt attacks will correctly trigger certain mid-attack effects

  • The Fire Shield no longer leaves its light behind

  • Fixed a bug that stopped players from receiving the Light enchantment

  • Fixed some bugs pertaining to the Volcanic enchantment

  • Enchantments correctly reset with a new run

  • The fire in the starting area shouldn't go out when reentering

  • Digging near water when in a swamp will correctly unearth swamp water

  • Those circles with god symbols work correctly now

  • Shrines will always have the correct costs

  • Fixed a bug that stopped the player from leaving combat

  • Slow motion option correctly saves

  • Fixed some bugs you probably hadn't noticed

Source

Steam News / 3 October 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.