Full notes
Full A Violent Revelry update
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What changed
- Gameplay
- Balance
- UI and audio
A Violent Revelry changes
Additions
Action menu option to create a sacrificial circle
Option to disable slow motion effects
Adjustments
Shrines cost their associated material for both options
Shrine cost is now based on the gods' favor
Followers will not defend you when told to stay
Weapons flash when an attack ends
Ritual circles can no longer overlap
Royal keys should no longer appear inside castles
Put some flies in the tutorial
Reduced the volume of rain
Buried treasure notes have a chance to say where or what they are
Minor UI adjustments to Notes
Bugfixes
Elemental orb puzzles correctly differentiate between east and west
A certain boss correctly wanders through the tunnels instead of staying in the corner
Spell choices should no longer appear outside the spell book
All spells should be available from the spell book now
Fire shield no longer stops you from sprinting
Spell backfires can no longer be blocked with a shield
AI shouldn't be distracted by target dummies anymore
AI guards shouldn't be attacking their prisoners anymore
Source
Changelog.gg summarizes and formats this update. How we read updates.
