In this update3
Full notes
Full A Violent Revelry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Maps
A Violent Revelry changes
Additions
Added an animation to a certain pickup to make its purpose more clear
Added a buried treasure
A new UI panel in the options menu will tell you if your game has experienced certain scripting errors
Added some UI sfx
Adjustments
A connection between stars won't be broken if the inactive star is within range of a different active star
The player's UI is hidden when looking through the telescope
A small effect plays to show some stars that are available to select
Star tokens can be toggled off
Doors with switches are only opened by their switches
Some buildings in town have sconces out front
Smiths have smelters
Thorns will only hurt someone in combat with you
Adjusted the potential damage output of glass explosions
Being killed by an executioner has been made more clear
Minor adjustments to some spells
Minor UI adjustments
Hid some bugs
Bugfixes
Fixed a bugged star that could ruin everything
Certain great treasures are findable again
Doors with switches won't reset when loading
Loading into a boss arena doesn't send you to the bottom left map square anymore
When transitioning between areas, health will no longer cap at 100
Upgrading a weapon with multiple identical parts will now only upgrade that part once
Push damage no longer ignores armor
Spell slots will correctly show after the original three
Fixed a boss' animations not running
Minor fixes to some UI issues at high resolutions: telescope, tooltips
Source
Changelog.gg summarizes and formats this update. How we read updates.
