Full notes
Full A Violent Revelry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
Additions
Added a controls tutorial to the title screen
Added indicators for your current map square and selected map square
Adjustments
Gods' favor will reduce slightly when they give you a present
Outside combat, enemies that are otherwise neutral toward you won't hold a grudge after about 10 seconds
Reduced nighttime darkness
Greatly increased the health of shrines
Bow attacks will activate attached wands
Minor adjustments to some bosses
The UI should scale better with higher resolutions
Minor UI SFX adjustments
Bugfixes
Stopped various things from continuing in a new run: attributes, tokens, notes, goods, keys, unlocked parts
Attributes should load properly
Fixed a bug causing weapons to go crazy with high DEX
People will no longer carry completely white weapons
Low health veins should no longer be always visible at high resolutions
Fixed a bug that would stop an area from loading
Fixed some minor scripting errors
Source
Changelog.gg summarizes and formats this update. How we read updates.
