In this update3
Full notes
Full A Violent Revelry update
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What changed
- UI and audio
- Balance
- Events
- Gameplay
- Maps
A Violent Revelry changes
Additions
Added Early Access external links to title screen and options menu
Dialogue speed option
Quit with saving option
Adjustments
Wand projectiles scale slightly with Perception
Arrows scale slightly with Dexterity
Doubled the damage of unarmed attacks (it's 2)
Inns now heal better than tents
Death will cancel a surge before it completes
Your save will be deleted after all lives are lost
Items dropped as quest rewards will be flagged as Player Only
The starting weapon is a little lighter
The Fire Shield is actually on fire
Wildlife and their nests occasionally drop bone
Regular flies are a little slower
Most metal objects are immune to fire and decay
Increased health of some doors
Minor improvement to AI pathing in towns
UI scales better with high resolutions
Maps have a little red X in the center of them
Minor adjustments to a boss
Bugfixes
Fixed a bug causing NaN propagation when striking something on the backswing of a weapon unsticking
Stats properly reset when beginning a new game
Source
Changelog.gg summarizes and formats this update. How we read updates.
