In this update3
Full notes
Full A Violent Revelry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
A Violent Revelry changes
Additions
The five main stats have mouseover tooltips
Area name and description input fields have a confirm button
Adjustments
Some humans aren't quite so sprinty
NPCs can't pick up goods you buy or exchange
The starting area now has a few wooden crates
Shrines are now immune to surges
Keybindings allow mouse buttons
Minor adjustments to some boss stats
Bugfixes
Save/Load had better work now
Ultra wide resolutions should no longer cut off the top of the menu
Mouse is now correctly confined to the window
Beginning anew after losing a run resets time, relationships, spells, and stars
Armor types correctly labelled in the armor info window
Alt interact no longer opens locked doors
Empty dialogue boxes should no longer stay forever after a bad recipe
Source
Changelog.gg summarizes and formats this update. How we read updates.
