1 Aug 2026
Sons of the Arena: Pollice Verso
Porting XCOM's core into melee combat
I'm porting XCOM's core into melee combat. Here's why. What always kept me in XCOM wasn't the aliens or the hit chances. It was one question, every single turn: "This tile gives me a perfect shot. But the cover is bad a…
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- Sons of the Arena: Pollice Verso
Porting XCOM's core into melee combat
I'm porting XCOM's core into melee combat. Here's why. What always kept me in XCOM wasn't the aliens or the hit chances. It was one question, every single turn: "This tile gives me a perfect shot. But the cover is bad a…
Patch notes4 changesBalanceUI/audio - EXODIUM Part 1
Version 1.25
The problem with unstable mission completion in the Illusory Jungle has been solved.
Announcement - How Many Dudes?
v1.0.5-rc.8
Added a Tier indicator above the Victory UI to make it more understandable that there are higher difficulties.
Announcement1 changeUI/audio - Neolithic Dawn
Performance & Stability Patch Notes
This update improves performance and stability based on community feedback. Performance • Reduced Quest 2 memory usage • Improved CPU/GPU performance • Reduced frame spikes • Lower GPU load • Better mesh optimization Bu…
Announcement4 changesFixPerformance - Cup and Counter: Coffee Shop Simulator
Hotfix 1.1.3b
Another hotfix to solve issues that made their way in due to the rushed nature of the latest hotfix. [NEW] Added the ability to turn off and on the new texture streaming. Disabling texture streaming increases VRAM usage…
Announcement3 changesFixGameplay - 饲养染的30 DAYS
正式版第十次更新
修复了因字体缺失导致拉起renpy调试模式会原地爆炸(闪退报错)的问题xwx 喝了一杯热牛奶ww
Announcement - Dimensional Gates
The New Game is Already Coming Along Fast
I just thought you all might want to see the progress on the new game. This is only the first 48 hours of programming it, and even planning it out, but I have a ton already done. In this video, you will notice the enemy…
Announcement1 changeBalance - Camp Hollow
Update Notes
Changed the "Chapter 1 - Nightfall" logo. - Fixed the bug where, in the campfire area, the player script didn't load (sorry!)
Announcement1 changeFix - Duppy Detective Tashia
Build 1.0.10 - Patois Dictionary Update
Hello Everyone! This update adds in the beginnings of the Patois Dictionary. This includes the following: Certain keywords are now highlighted and on-mouse over a definition and pronunciation guide is provided. A small…
Announcement3 changesGameplay - BULT: Hunting simulator
Devlog
A bit of the dev process 🐕 Yeah, they can't wait to meet their owners either! Just wanted to show off these good boys 😊
Announcement - Into the Crypt
Early Access With Multiplayer Coming Soon!
Early Access is around the corner! It's been over a month since the last issue and I'm super excited to announce that we're closing in on that early access date of Oct 29th! Dive in with a friend in co-op multiplayer! N…
Event7 changesGameplayStore - Laptop Architect
Update0
UI upscale and small config
Announcement1 changeUI/audio - Cataclysm: The Last Generation
Hotfix 8-1-2026
Opening and closing gates with a mechanical winch is now allowed in NPC settlements. The intercom will no longer make Hub 01 angry if you interact with it. The Tacoma guys are always there and do not magically appear wh…
Security5 changesGameplay - Roxy Raccoon's Pinball Panic
Table of the Month Update
Table Of The Month This month's table is: Party Plaza Last month's High-Score Holder was: RandyϞPinball with a score of 976,300 on Tabletop Terror. Congratulations!
Patch notes - Bush 1022
Devlog: no-script modding and Workshop timelines
Focus on simplicity and accessibility The modding system is close to complete. This video showcases 3 models with varying performance that will be later used as examples for config setups. So far, I was able to make eve…
Patch notes3 changesPerformanceCompatibility - NET.CRAWL
Update [EA.0.8.0] - 01.08.2026
We are doing the thing where we are trying to sync the 1.0 release with the Cyberpunk Steam festival, and it's in just 2 days. Needless to say, it made everything more rushed than I would want it to be, but I'd say we a…
Patch notes6 changes7 numericCompatibility






