Full notes
Full Cataclysm: The Last Generation update
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What changed
- Gameplay
- Security
Cataclysm: The Last Generation changes
Opening and closing gates with a mechanical winch is now allowed in NPC settlements.
The intercom will no longer make Hub 01 angry if you interact with it.
The Tacoma guys are always there and do not magically appear when you take the job from Smokes to go find them. If you don't see them, try pulling the winch. They're in the garage!
Horses kick significantly harder.
Reduced day vision radius for horses, moose, bats, and deer, to bring them in line with how mesopic works for the player. This should make them easier to hunt, but your mileage may vary.
Gave deer and horses the GOODHEARING flag.
Fewer healthy horses at horse farms.
Grits no longer triple the nutritional value of cornmeal.
A bunch of stuff that isn't made of wheat is no longer made of wheat.
Feral humans now have manually applied difficulty to represent how dangerous their attacks are. This should make it easier to realize that a feral axe murderer is a huge threat, and easier to distinguish different types of feral security guards.
Source
Changelog.gg summarizes and formats this update. How we read updates.
