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- Wo Bist Du?
Dev Log #17 — Did That Character Seriously Just Say That?!
The characters in Where Are You? are supposed to always say the same thing. And they do. But every so often, I forget who says what. So they end up surprising me anyway. For example: up until now, the pilot in Chapter 1…
Announcement2 changesGameplay - Wo Bist Du?
Dev Log #16 — The Ghost Bucket
During my last playthrough, I just tried interacting with everything. Justthe way any normal player would. And in doing so, I found an interaction option that really shouldn't have existed at all. Take a look: Do you se…
Announcement2 changesFixGameplay - Wo Bist Du?
Dev Log #15 — When I Play My Own Game
I like my game. If I didn't, I wouldn't be putting it up for sale. A lot has happened over the last seven years, so I'm breaking this post down by development phase. Phase one — New features: It was so cool getting a ne…
Event4 changesGameplay - Wo Bist Du?
Dev Log #14 — Alice Is...
How, what, and why, you'll find out in Where Are You? Is it on your wishlist yet? Blind. But she still has to find her way somehow. Alongside the canyon walls, Alice has three things to rely on: Sonar, memory fragments,…
Announcement - Wo Bist Du?
Dev Log #13 — Steam Review Passed
When I submitted the build for review last Sunday, I was still completely calm. But with every passing day, the tension grew: Did I do something wrong? Did I forget to submit something? Did I actually read every Steam g…
Announcement2 changesCompatibilityGameplay - Wo Bist Du?
Dev Log #12 — Steam Review
Screenshots, trailer, artwork, descriptions, app icon, and of course the game build itself. Everything's finished. Now Steam gets to check whether it all meets their guidelines. I'm genuinely nervous, checking my inbox…
Announcement4 changesMapsUI/audio - Wo Bist Du?
Dev Log #11 — Unskippable
Imagine watching your favorite game on Twitch. Suddenly a two minutes, unskippable ad hits and you miss the most important scene in the game. That's about as annoying as clicking into a dialogue in-game and realizing, "…
Announcement1 changeGameplay - Wo Bist Du?
Dev Log #10 — A Faith Story
In the end, that's almost how it went. Just not because I planned it that way. The original plan looked like this: Three weeks before completion, I make the plan with my buddy from the Netherlands. I put together the sc…
Announcement2 changesUI/audioGameplay - Wo Bist Du?
Trailer Out Now!
I appreciate any kind of feedback :)
Announcement - Wo Bist Du?
Dev Log #9 - The Door Bug
What a nasty bug. When the first playtester ran into it, I was still like: "Ah, I'll just nudge the trigger a bit and it'll be fine." Then came the second bug report. The third. Okay — I have a real problem here. It all…
Announcement6 changesFixMaps - Wo Bist Du?
Dev Log #8 - Sound Effect Update
There are still some placeholders in my game Where Are You?. So a buddy of mine and I went through folder after folder of sound libraries with me. The goal: replace the placeholder sounds for player and enemy actions. N…
Announcement4 changesUI/audio - Wo Bist Du?
Dev Log #7 - The Trailer
I thought making a trailer would take about two day. Well. I was very wrong. Look here :) Day 1: Okay, what are other games doing? Day 3: Despair. How am I supposed to pull this off. I don't have an animation team. Day…
Announcement1 changeUI/audio - Wo Bist Du?
Dev Log #6 - Rest Day
Why didn't a dev log go up yesterday? That question came from a few of you, and I'm happy to answer it. First a bit of theory, then the practical part further down. The principle of work and rest has existed since God c…
Announcement2 changesFixPerformance - Wo Bist Du?
Dev Log 5# - Spicing up combat
Yeah, my testers were right. The fights had no crunch to it. To be honest, they were even a bit boring at times. Landed attacks caused no feedback. Not for the player, not for the enemy. If I wanted to just stand around…
Announcement2 changesGameplay - Wo Bist Du?
Dev Log 4# - Just a tiny graphics update
Yesterday at 11:00 PM I just wanted to quickly swap out the recipe graphics in the book.... Two hours later. Here's how it should have gone: Open the book page's file Link the new image New image shows up => Time needed…
Announcement4 changesGameplayUI/audio - Wo Bist Du?
Dev Log #3
It's August 4, 2026. So almost exactly 31 days from now. You'd think picking a date should be simple, right? Open the calendar, close your eyes, and point with your finger... Unfortunately, reality looks a bit different…
Event2 changesUI/audio






