HomeGamesUpdatesPricingMethodology
Steam News21 July 202625d ago

Dev Log #15 — When I Play My Own Game

I like my game. If I didn't, I wouldn't be putting it up for sale. A lot has happened over the last seven years, so I'm breaking this post down by development phase.

Full notes

Full Wo Bist Du? update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions0 changes0 removals
  • Gameplay
  • Events
addedPhase one — New features:
addedIt was so cool getting a new feature done every few days. The best moment was always when it actually worked and made sense within the game as a whole. That meant a ton of testing, of course, but the reward was just as big.
addedWith the new features in place, I could finally build the story the way I wanted. Some days, writing was genuinely hard. The creativity just wasn't there. Testing got more exhausting during this stretch too, since there was simply more content and more features to check. Reading the same dialogue for the hundredth time stops being fun at some point.
addedIsn't that reason enough to add Where Are You? to your Steam wishlist right now?

Wo Bist Du? changes

addedPhase one — New features:
addedIt was so cool getting a new feature done every few days. The best moment was always when it actually worked and made sense within the game as a whole. That meant a ton of testing, of course, but the reward was just as big.
addedWith the new features in place, I could finally build the story the way I wanted. Some days, writing was genuinely hard. The creativity just wasn't there. Testing got more exhausting during this stretch too, since there was simply more content and more features to check. Reading the same dialogue for the hundredth time stops being fun at some point.
addedIsn't that reason enough to add Where Are You? to your Steam wishlist right now?

I like my game. If I didn't, I wouldn't be putting it up for sale. A lot has happened over the last seven years, so I'm breaking this post down by development phase.

Phase one — New features:

It was so cool getting a new feature done every few days. The best moment was always when it actually worked and made sense within the game as a whole. That meant a ton of testing, of course, but the reward was just as big.

Phase two — More story:

With the new features in place, I could finally build the story the way I wanted. Some days, writing was genuinely hard. The creativity just wasn't there. Testing got more exhausting during this stretch too, since there was simply more content and more features to check. Reading the same dialogue for the hundredth time stops being fun at some point.

Phase three — Reworking everything:

Then came the point where everything was actually in the game. So cool, so rewarding. Testing it all together became genuinely fun again. But at the same time, this was the start of the polishing phase. Now I had to revisit every puzzle and every dialogue to make everything consistent. By this point, I had zero motivation left to test Where Are You?

Phase four — Preparing for release:

Thankfully, this phase didn't last long. Now everything's come together, and release is right around the corner. I'm genuinely excited to keep playing Where Are You? again and again, smoothing out the last rough edges. Every playtest makes it a little better — so you get the best possible experience at release.

Isn't that reason enough to add Where Are You? to your Steam wishlist right now?

Source

Steam News / 21 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.