In this update2
Full notes
Full When We Arrive update
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What changed
- Fixes
- Gameplay
- Balance
When We Arrive changes
With this patch we've fixed a large portion of the bugs that were reported to us. We've also made some adjustments to item generation.
Bug fixes:
Status effects are now correctly removed at the end of a round
Players no longer get flung around when entering a new location
Player names in the revival window are now displayed correctly
Fixed a bug in loot location generation – all players should now always be able to see the objects
Fixed a bug in spectator mode that allowed players to switch the camera after a round had ended
When a player who was turned into a stone is transformed back while being carried by another player, the stone now correctly disappears
Adjustments:
Meals (such as cake) now restore significantly more food
Chests have been adjusted:
Higher-tier chests (Rare or Uncommon) now also contain travel loot
Chests now contain regular food as well (previously only meals); the chance of meals has been slightly reduced in return
Boar enemy damage has been adjusted
Players can no longer be pushed into traps
For multiplayer, please make sure all your friends are running the same Early Access version! We're looking forward to your feedback! And a huge thank you for your support, it really means a lot to us!
Have fun on your journey!
Source
Changelog.gg summarizes and formats this update. How we read updates.
