In this update3
Full notes
Full When We Arrive update
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What changed
- UI and audio
- Gameplay
When We Arrive changes
The Proximity Voice Chat is finally here!
Bug Fixes:
If the host is the only one left on the journey after connection drops and other players in the session cannot rejoin, the journey can now be completed as usual without the host being automatically kicked from the session after 5 minutes
The synchronization of player movements between clients and the host has been optimized
Adjustments:
Food at the banquet now disappears after use
Enemies no longer immediately attack players in the immediate vicinity; instead, they are first alerted
When using tools, the appropriate animation now always plays. Additionally, tools can now be used to make other players stumble
The rest area has been revamped: It can now only be used once all players have arrived there
The way items are carried has been revised, and you can now also throw items you're carrying
New:
In-game proximity voice chat is here!
You can set the voice chat to “push-to-talk,” “open,” or “off” in the settings
You can also select your microphone and adjust the volume of your own voice there
Players can now hear each other when they are nearby. Deceased players can hear each other regardless of their position, while living players cannot hear them
Holding down interaction buttons (e.g., when disarming bear traps) now triggers a corresponding animation.
Please make sure all your friends are playing the same Early Access version for multiplayer! We're excited to hear your feedback! And a huge thank you for your support — it really means a lot to us!
Have a great journey!
Source
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