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Latest VoidGate updates
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- VoidGate
Optimization, Camera, and Forest Updates
A very important aspect of software development, whether in games or applications, is the process of optimization. I'll discuss this briefly, but don't expect a lengthy tutorial (I am sure there are far better specializ…
Event18 changesFixGameplay - VoidGate
Development News
It has been well over a year since the last article we posted about VoidGate. Some might take this to mean the project is dead, but that is far from the truth. Instead, for the past year we have rewritten the code for t…
Store6 changesUI/audioBalance - VoidGate
Hotfix Alpha 0.9.7.1
Fixed small bug with starting equipment
Announcement1 changeFix - VoidGate
Changes to Alpha 0.9.7
VoidGate migrated to UE 4.21 Forest map updated Jump height of player reduced Desert map updated
Announcement1 changeMaps - VoidGate
Changes to Alpha 0.9.6
Fixed issue with jars and barrels spawning twice Diamond/Emerald UI image changed Fixed bug allowing duplicate placements of skills/spells on action bar Player can no longer move/remove action bar spells/skills while in…
Store9 changesFixUI/audio - VoidGate
Changes to Alpha 0.9.5
When using dual weapons, player has advantage of greater mobility while using light attacks Kneeling bug fixed (Player randomly kneeling when stopped) Fixed default keybinding for spell book to not conflict with skill t…
Store9 changesFixGameplay - VoidGate
Changes to Alpha 0.9.4
Updates to Garux map Crystal and orbs are removed after defeating Garux Fixed keybinding issue in main menu options Items can no longer be used during another action Character rotation is no longer locked during consump…
Store19 changesFixMaps - VoidGate
Changes in Alpha 0.9.3
Fix to AI sight perception to be able to see over barrels and other interactables Removal of perception check which potentially caused AI to become unresponsive Fix to torch+offhand weapon incorrect placement Stats in a…
Store12 changesFixGameplay - VoidGate
Boss Garux Now Working
The Boss Garux is finally working in the update coming now. He still needs work done, but at least he is there. Good luck!
Announcement - VoidGate
Boss Still Broken
The boss Garux is still broken in the current update. For whatever reason, he works perfectly fine in Unreal editor but breaks in the packaged version. So we are going to be working on another solution but it will take…
Announcement - VoidGate
Changes In Alpha 0.9.2
Monster stats increased Ratkin Rogue targeting ret activated at start fixed Lantern UI image fixed Items are no longer removed from chest when inventory is full (via quick transfer) Item duplication when picking up item…
Store15 changesFixGameplay - VoidGate
Changes To Alpha 0.9.1
Desert/Forest area crashing fixed Monster loot spawn delay bug fixed. Fixed enemies using ranged attacks to move if no line of sight. Fixed price of Soul Amulet. Fixed area selection to be less confusing with "Battle Ga…
Announcement16 changesFixGameplay - VoidGate
Alpha Testing and Release Date
We have sent out testing keys for those signed up or asked for them. We have requested some more for those who may still want to be involved. Also, we have announced our release date for Early Access which is April 2nd,…
Announcement



