Full notes
Full VoidGate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Balance
- Workshop
- UI and audio
Desert/Forest area crashing fixed
Monster loot spawn delay bug fixed.
Fixed enemies using ranged attacks to move if no line of sight.
Fixed price of Soul Amulet.
Fixed area selection to be less confusing with "Battle Garux" option.
Changed damage range for cylinder block hammer.
Updated attribute/stat descriptions.
Changed default controller mappings.
Added "Stoneskin" skill
Decreased stats of Giant Rat.
Arena Room Trap fixed (when activated disables interaction, plays sound, fixed unlimited monster spawning)
Player attribute stat increases changed
Added SHIFT+LMB descriptors to containers (quick transfer, quick equip)
Newly created talents appear in talent tree without having to delete character save
Added descriptions to buffs/effects
Start/End portals in Desert/Forest areas spawn at separate locations
End portal now grants XP bonus
Orb/Jail/Merchant can now appear in level 1 dungeon
Source
Changelog.gg summarizes and formats this update. How we read updates.
