Full notes
Full VoidGate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
Monster stats increased
Ratkin Rogue targeting ret activated at start fixed
Lantern UI image fixed
Items are no longer removed from chest when inventory is full (via quick transfer)
Item duplication when picking up items from ground while inventory full fixed
Character now stands automatically shortly after being hit by a boulder (manually pressing X isn't needed)
Skills and Spells can now be placed in ActionBar(HotBar) from talent window
Reset Keybinding button added
Killbox added in case player really wants to jump off the edge of Forest/Desert areas
Fixed armor breaking bug when moving ActionBar(HotBar) equipped item to inventory
Quick Equip and HotBar will now equip items to alternate slot if main slot is being used
Guarding while sprinting no longer possible (fixes strange guarding and sprinting animation)
Arena no longer uses same save file as dungeon crawl
HUB not loaded on player death restart fixed
Firelands accessible in area selection (experimental phase)
Fixed issue with AI navigation through doors
Holy Kings WarSword UI image fixed
Skeleton archers will now switch to melee when unable to get away from player
Skeleton sorcerers now either strafe/teleport when unable to get away from player
Orb room no longer spawns in Level 1 dungeon (made progress too easy/exploitable)
Source
Changelog.gg summarizes and formats this update. How we read updates.
