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Steam News18 March 20197y ago

Changes In Alpha 0.9.2

Monster stats increased Ratkin Rogue targeting ret activated at start fixed Lantern UI image fixed Items are no longer removed from chest when inventory is full (via quick transfer) Item duplication when picking up item

Full notes

Full VoidGate update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes3 additions3 changes4 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
changedMonster stats increased
fixedRatkin Rogue targeting ret activated at start fixed
fixedLantern UI image fixed
removedItems are no longer removed from chest when inventory is full (via quick transfer)
fixedItem duplication when picking up items from ground while inventory full fixed
addedSkills and Spells can now be placed in ActionBar(HotBar) from talent window
  • Monster stats increased

  • Ratkin Rogue targeting ret activated at start fixed

  • Lantern UI image fixed

  • Items are no longer removed from chest when inventory is full (via quick transfer)

  • Item duplication when picking up items from ground while inventory full fixed

  • Character now stands automatically shortly after being hit by a boulder (manually pressing X isn't needed)

  • Skills and Spells can now be placed in ActionBar(HotBar) from talent window

  • Reset Keybinding button added

  • Killbox added in case player really wants to jump off the edge of Forest/Desert areas

  • Fixed armor breaking bug when moving ActionBar(HotBar) equipped item to inventory

  • Quick Equip and HotBar will now equip items to alternate slot if main slot is being used

  • Guarding while sprinting no longer possible (fixes strange guarding and sprinting animation)

  • Arena no longer uses same save file as dungeon crawl

  • HUB not loaded on player death restart fixed

  • Firelands accessible in area selection (experimental phase)

  • Fixed issue with AI navigation through doors

  • Holy Kings WarSword UI image fixed

  • Skeleton archers will now switch to melee when unable to get away from player

  • Skeleton sorcerers now either strafe/teleport when unable to get away from player

  • Orb room no longer spawns in Level 1 dungeon (made progress too easy/exploitable)

Source

Steam News / 18 March 2019

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