Full notes
Full VoidGate update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
Fixed issue with jars and barrels spawning twice
Diamond/Emerald UI image changed
Fixed bug allowing duplicate placements of skills/spells on action bar
Player can no longer move/remove action bar spells/skills while in cooldown
Poisoning/Burning effects have max duration of 10 seconds
Areas locked until condition met (Forest unlocked after defeating Garux)
Orbs are removed from quest inventory upon defeating Garux
Fixed various bugs with items in actionbar breaking (due to durability loss) such as duplicating
Forest level updated to use landscape rather than voxels
Desert level updated to use landscape rather than voxels
Source
Changelog.gg summarizes and formats this update. How we read updates.
