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Steam News10 February 20264mo ago

Update 0.7.3

EDIT 0.7.3 (2/12/2026) CHANGES Roguelike mode fuel difficulty is now the same as Progressive mode FIXES Pursuit Difficulty doesn’t increase if enemies doesn’t spawn New Core Upgrade Fuel Reserve: Increase maximum Fuel C

Full notes

Full Void Salvage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes9 additions9 changes1 removal
  • Gameplay
  • Balance
  • Store
  • Fixes
  • UI and audio
changedPursuit Difficulty doesn’t increase if enemies doesn’t spawn
addedNew Core Upgrade
changedFuel Reserve: Increase maximum Fuel Capacity.
addedNEW STUFF
addedItem Integrity Slottable Items now have integrity equivalent to initial tier*2 Losing integrity may cause for item to gain drawbacks
addedOriginal XP Cost most requested feature, you can now see the original XP Cost during free and discounted

Void Salvage changes

changedPursuit Difficulty doesn’t increase if enemies doesn’t spawn
addedNew Core Upgrade
changedFuel Reserve: Increase maximum Fuel Capacity.
addedNEW STUFF
addedItem Integrity Slottable Items now have integrity equivalent to initial tier*2 Losing integrity may cause for item to gain drawbacks

EDIT 0.7.3 (2/12/2026)

CHANGES

  • Roguelike mode fuel difficulty is now the same as Progressive mode

FIXES

  • Pursuit Difficulty doesn’t increase if enemies doesn’t spawn

New Core Upgrade

  • Fuel Reserve: Increase maximum Fuel Capacity.

NEW STUFF

  • 3 Game Modes

    • Hybrid

      • ON DEATH:

        • Respawn at every 5th sector

        • Keep all items, lose credits

        • Reset Hull Point, Shield Point, and Fuel

        • Keep Core Upgrades and XP

    • Progressive

      • ON DEATH:

        • Respawn in the same sector

        • Lose all items and credits

        • Reset Hull Point and Shield Point

        • No fuel refill

        • Keep Core Upgrades, lose XP

    • Roguelite Core upgrades only available at sector jump

      • ON DEATH:

        • Respawn at sector 1

        • Lose all items and credits

        • Reset Hull Point, Shield Point, and Fuel

        • Reset Core Upgrades

  • Save Slots 5 Save slots

  • Item Integrity

    • Slottable Items now have integrity equivalent to initial tier*2

    • Losing integrity may cause for item to gain drawbacks

  • Toggle Effects Toggle on/off Blur and Vignette effects

  • Jump Fuel Cost predict fuel cost per jump

  • Original XP Cost most requested feature, you can now see the original XP Cost during free and discounted

  • NEW ITEMS

    • Socket: “Miss Ledger” - Missed shots charge the next hit (+1 dmg per miss)

    • Augment: “Rebound Field ” - Shots bounce back from screen edge

CHANGES

  • Slightly increased (5) Base Accuracy. Projectiles slightly home towards the target without Homing or Weapon Stabilizer

  • No more drawbacks in store inventory only loots

  • POI lose detection cap to 3

  • Area reinforcement

    • Sector Jump POI

    • Elite POI at sector 2 above

    • Randomly at sector 3 above

  • Command Core level cap to 5

FIXES

  • Removed Esc to exit game on Web version

  • Freelancer is now saved

  • Projectiles trail but

COMMUNITY FEEDBACKS

xbud2

I might be unpopular saying this, but the fact that the drawbacks don't scale really makes them feel inconsequential in the later game.

  • Slotted items can now suffer from drawback when its integrity hit 0

replacing a drone with the same one should heal the drone (because it is a new one, hence should have no damage on it)

  • Drones revive and max hp when out of combat

Once a battle goes on for long enough, (ie, lead ship keeps calling for reinforcements fast enough that i can barely get a shot off on him), the bullets start doing that themselves.

  • Fixed projectiles trail bug

it can either be pure mastery of that skill or an unlock to buy like you have now.

  • Command Core total bought requirement spike towards end

That might have something to do with having prestiged 7 times.

  • Blackhole sector availability increases with prestige

the evasion skills is so broken. Coupled with the evasion module, I get hit like 1 out of 20 times. With everything else I have stacked on top of that, I feel like the villain.

  • Projectile and missile evasion multiplier is lowered by .01 per tier

Sir Quercus

A button in the settings to reset your game progress completely

  • Added Restart Run and Reset Game buttons in option menu

Perhaps if prestige could not be found in a mystery location, and could only be done with the black hole unlocked sector 10

  • Black hole can now be only reached after reaching sector 10 + (prestige*5)

show you detailed information about other stats like your exact evade chance and your damage reduction, similar to how hovering over the weapon gives you its stats.

  • Projectile and Missile evasion info

Snow_Cat

Freelancer upgrade is reset to 0 on loading save after restarting but not on main-menu bounce.

  • Fixed. Added variable in save schema

“ENEMY ALERTED” by running scans don’t interrupt jumps

  • Fixed. Gated jump while identifying

in the HUD Draw code, var mid_btn_h, mid_btn_w are separated from their values by the if(global.space_view) logic.

  • Fixed. Moved local variables outside of brackets

Source

Steam News / 10 February 2026

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