In this update15
Full notes
Full Void Salvage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Events
- Balance
- Fixes
Void Salvage changes
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Update 0.8.2.6
DEMO VERSION
Unlocks Continuum at the end to continue jumping
CHANGES
ROGUELIKE
Removed core upgrade inflation cost
Core upgrade is now accessible on any jump
Lose all upgrades on death
CORE UPGRADE
Core Command (permanent slots) was increased total upgrade requirement, since temporary slots can now be gained thru other ways
Lowered some multiplier for more affordable and achievable prices
BUGS
Incremental Game mode still losing items on death
SFX UI sfx not following the slider setting
Ping loot reward tier level is now corrected
Update 0.8.2.5
NEW
CONTINUUM
Can be unlocked to keep jumping pass jump 11
Chance for higher tier loot
DEBUF
IONIC - Drains 1 Shield over time.
WINDOW SETTINGS
WINDOWED
BORDERLESS (recommended, fullscreen at native desktop resolution)
EXCLUSIVE untested (fullscreen at a selected resolution, can change desktop resolution)
Windowed sizes now include:
960x540
1280x720
1920x1080
3840x2160
Exclusive fullscreen resolutions include:
1920x1080
2560x1440
3840x2160
NATIVE
HINTS LOG added on certain areas, more coming
CHANGES
UI DECLUTER
Small mid buttons are now placed at the top with better cooldown timer
Big buttons in the middle of screen are now placed in the right panel
INCREMENTAL MODE (was HYBRID MODE)
Core upgrade always available (not in combat/flight)
On death, now respawns in the same sector
WEAPONS
FLAK Chance to break up to 3 smaller fragments mid flight
PLASMA Applies Ionic Debuff
MODULES
Weapon Stabilizer lesser orbiting count on initial level
AUGMENTS
Orbiting Shots now orbits twice (at level 1) and increases radius before shooting
Splitter now also splits based on its level
Electro Wake lower trigger rate, but also now triggers during orbiting shot
Splitter spawned projectiles doesn’t inherit the main projectiles augments
TRADING costs increases with difficulty
AUTO SALVAGING Disabled during combat
BUGS
Fixed Splitter not activating with pierced projectile
Remove the pesky blip sound
Fixed run time resetting after sector jump
Fix current shield adjusting to max shield when shield modifier changes
Repair drone repair value now increases with tier level
Update 0.8.2.4
NEW STUFF
STATS OVERVIEW
UNLOCKABLES
COLLECTION
LOGS
LOOT TABLE
Loot table now has leveling system
Feel the progress by unlocking items
CHANGES
Fixed multiple damage with Piercing projectiles
Adjusted Enemy HP difficulty
Update 0.8.2.3
CHANGES
Continued gradual base difficulty increases until death. No longer resets every Sector
Free sector upgrades is only gained if sector has never been passed
Update 0.8.2.2
BUGS
Repair drone
Fixed showing 0 value repair
Now shows value during combat and while jumping
CHANGES
Lowered Integrity loss chance
HYBRID 10%
PROGRESSIVE 15%
ROGUELIKE 20%
Update 0.8.2.1
ADDED
DISPLAY SETTING
Added 3 Windows resolution
CHANGES
WEAPON
BALLISTICS +2 Pierce
UNLOCKS
Auto-Salvage now unlocks with Salvage Yield lvl 1 (was Harvest Hull Repair)
ENEMIES
Enemy HP mult 1.4 (was 1.2)
Fodder
Base HP 10 (was 5)
Elite
Uses Boss boss difficulty scale with base 75
No longer adds Pursuit Damage
Boss
Base HP 100 (was 50)
ITEM DRAWBACKS
Item Max Drawback (was 3)
Hybrid 3
Progressive 4
Roguelike 5
After maxing drawback, the item will start losing tier
Items can now reach Tier 0
Tier 0 item becomes ineffective
Drawbacks are still in effect while equipped
Slotted items are still effective while equipped
BUGS
FULL SCREEN BUG
No longer forces a full screen in the menu and on each change of room
Window mode is not too small
Update 0.8.2.0
NEW BOOSTER
Significantly boost Weapon stats for a time limit (countdown during combat)
To replace a permanent weapon tuneup in Service Station
Hull Damage Boost Double Hull Damage
Shield Damage Boost Double Shield Damage
Ammo Clip Boost +2 to Ammo
Fire Rate Boost Fire Rate / 2
NEW POI
Ping Coordinates POI jump to the location for risk reward opportunity dialog
NEW AUGMENT
Electro Wake Projectiles emit a shocking current while in flight.
NEW CORE UPGRADE
Sorting Matrix Increase loot tier max in Salvages POI
High-Grade Probability Increase higher tier chance
Loot Scrapper Increase loot salvaging return
NEW UNKNOWN POI
Socket Store purchase sockets from 6 options
NEW MISSION/JOB REWARDS
+1 Socket
Weapon Tune-ups (Attached to weapon)
+5 Hull Damage
+5 Shield Damage
+10% Fire Rate
+10% Reload Speed
+2 Ammo Clip
NEW SHIPS (NOT AVAILABLE IN DEMO)
Ship Yard POI Appears at Sector 6 to purchase and unlock/switch to new ships with different base stats, perks, and items
Ship Bay switches ships, available once a new ship is unlocked.
CHANGES
Gain XP with salvages
Beacon can be used once, resets after combat
Services
Hull repair / Fuel
Lowered price
Increased return value
Replaced Weapon Tuning with Boosters
Increased fuel value range during pursuit (fuel below 0) to 30% of fuel_max
Area threat increased on each Enemy Intercepted or Enemy Flag
POI threat level.
Sector 1 is 75% threat level 1 and 25% threat level 2
Sector 2 above is random 1-3
Command Core total upgrade requirement lowered.
(0,5,15,30,50) instead of (0,25,75,150,250)
Drone effectiveness keeps up with the sector level
On respawn incoming reinforcement max eases in with global.jump x 2 capped to 10
Integrity Damage chance lowered
Hybrid 35% -> 20%
Progressive 40% -> 30%
Roguelike 50% -> 40%
Source
Changelog.gg summarizes and formats this update. How we read updates.
