Full notes
Full Void Salvage update
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Repeated intro
Hey there,
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
This update focuses on clearer tooltips, better POI information, Charity Outpost cleanup, and several important Unknown POI / Socketeer bug fixes.
Gameplay Updates
Auto Salvage
Auto Salvage now turns on automatically when the Auto Salvage unlock becomes available.
Charity Outpost
Charity Outpost exchange options now disable when the return would be 0.
Zero-return options now show INVALID OPTION instead of misleading balance errors like NO CREDITS.
Chance Matrix / Unknown POI
Chance Matrix now affects Unknown POI identify success rolls.
Unknown POI identify tooltip now shows the real final success chance.
UI / Tooltip Updates
Tooltips were updated to better explain several core mechanics:
Auto Salvage now explains that it automatically salvages out of combat.
Shields now explain that shields automatically regenerate out of combat.
Fuel now explains that destroying enemy ships or salvaging derelicts refills fuel.
Credits now explain that credits mainly come from salvaging, destroying enemy ships, and fulfilling objectives.
XP now explains that XP mainly comes from destroying enemy ships and fulfilling objectives.
Weapon tooltips now mention that low proficiency can cause misfires.
Temporary weapon boost tooltips now explain that they are passive boosts and that their duration drains during combat.
Added boost tooltips for:
Hull Damage
Shield Damage
Ammo
Fire Rate
Balance / Clarity
Charity Outpost labels were clarified:
Credits -> XP options are now labeled as donating credits.
XP -> Credits options are now labeled as trading XP.
Internal Charity Outpost XP-to-credits wording was changed from donation wording to exchange wording for clarity.
Chance Matrix tooltip behavior now better matches its actual effect by applying to shared positive roll chances, including Unknown POI identify.
Bug Fixes
Fixed an Unknown POI black screen softlock where jump arrival could open events before travel cleanup finished, causing looping jump audio.
Fixed Unknown POI identify chance display showing a mismatched hardcoded value.
Fixed Chance Matrix not affecting Unknown POI identify rolls.
Fixed Socketeer Unknown POI appearing or opening when sockets were unavailable or no valid socket target existed.
Fixed Socketeer bonus choices not safely clamping to the available bonus pool, which could cause endless loops when feature gating reduced the pool.
Fixed a possible endless loop when visiting Socketeer through an Unknown POI.
Thanks again for the bug reports and feedback. These reports are helping make the demo much clearer and more stable.
Source
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