Full notes
Full Void Salvage update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
New
Added a two-slot weapon loadout system, letting you carry and manage a secondary weapon more easily.
Added HUD weapon swapping so you can switch between equipped weapons more quickly during play.
Added clearer weapon comparison and slot selection when picking up or buying new weapons.
Added progressive upgrade tree reveal, so the upgrade screen now unfolds more naturally as you invest into each branch.
Added improved upgrade link visuals for a cleaner, easier-to-read upgrade tree.
Added better tooltip support across the UI, with cleaner wrapping and more readable popups.
Added stronger support for modded upgrades, localization, and custom visual assets.
Improved
Improved the upgrade tree layout so it feels less cluttered and easier to navigate.
Improved the weapon management flow to make changing loadouts feel safer and more intentional.
Improved the stats screen so it gives a better view of your current weapon setup.
Improved HUD clarity around weapon switching and loadout status.
Improved menu and mode card presentation for cleaner readability.
Improved localization handling and fallback behavior so text displays more reliably across the interface.
Improved support for custom content and mod-driven data.
Fixes
Fixed upgrade tree branches showing earlier than they should.
Fixed affordable upgrade counts not always matching what was actually available.
Fixed issues with weapon replacement flow that could make loadout changes feel unclear.
Fixed several tooltip wrapping and layout problems in UI-heavy screens.
Fixed various UI inconsistencies related to upgrade visibility, hover feedback, and weapon slot state.
Source
Changelog.gg summarizes and formats this update. How we read updates.
