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Steam News19 March 20263mo ago

MODS Support Update

Ever played a game and thought, "this is great, but I want to tamper with it immediately"? Maybe you wanted stronger weapons. Maybe meaner enemies. Maybe a ship that should not exist.

Full notes

Full Void Salvage update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes8 additions17 changes1 removal
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
  • Store
  • Server
changedWell, Update 0.9.0.0 introduces mod support, so now you can poke at the game's internals without needing to politely accept the intended experience. A growing list of systems now supports mod integration, including enemies, weapons, loot, quests, ships, POIs, core upgrades, and localization. In other words, the toolbox is open. Please use it responsibly. Or don't. Honestly, I know how this goes.
addedCHANGESAdd Socket, Drawback Remover, and Repair Equipment, now requires Command Core upgrade too
fixedBUGSFix Save/Load not creating a new slot and overwriting previous save
fixedBUGSFixed Node identify bug
changedBUGSDamage floats appears in damaged ship position
addedBUGSAugments: no melding, add socket, drawback remover, and repair

Ever played a game and thought, "this is great, but I want to tamper with it immediately"? Maybe you wanted stronger weapons. Maybe meaner enemies. Maybe a ship that should not exist. Maybe you just saw one stat and took it personally.

Well, Update 0.9.0.0 introduces mod support, so now you can poke at the game's internals without needing to politely accept the intended experience. A growing list of systems now supports mod integration, including enemies, weapons, loot, quests, ships, POIs, core upgrades, and localization. In other words, the toolbox is open. Please use it responsibly. Or don't. Honestly, I know how this goes.

Update 0.9.0.1

CHANGES

Core upgrades

  • Add Socket, Drawback Remover, and Repair Equipment, now requires Command Core upgrade too

BUGS

  • Fix Save/Load not creating a new slot and overwriting previous save

  • Fixed Node identify bug

  • Damage floats appears in damaged ship position

  • Augments: no melding, add socket, drawback remover, and repair

  • Space station

    • Only appears on jump 8, Sector 5 and beyond

    • Conversion credits x 0.05 = xp

    • Fixed Weapon store cards

Update 0.9.0.0

MODS Support

  • Mod integration for modders to play around with

  • README.md text files included in mods.zip.

  • Currently supported for mods:

    • Enemies

    • Weapons

    • Loots

    • Quests

    • Ships

    • POI

    • Core Upgrades

    • Localization/Fonts

NEW POI STUFF

Space Station POI Expensive services in one POI, available after Sector 4.

  • Ordnance:

    • Change Weapon system

    • Increase/decrease weapon proficiency

  • Core Upgrade

  • Market tier 4 items

  • Converter Convert Credits / XP

POI Identification now gains XP

USER INTERFACE

  • UI sfx now have separated volume slider

  • Localization integration for some spanish interface & dialogs

ENEMY DRONES

  • Can be targeted like regular enemy ship, dies with parent ship, orbits around parent

    • Repair drone, repairs parent

    • Shield drone, iframe parent

    • Assault drone, attacks

    • Decoy drone, player cannot target parent ship while decoy is active

    • Salvage drone, steals your credits

NEW ENEMY TACTICS

ELITE/BOSS TACTICS

  • Regain shield

  • Bypassing shield shot

  • Reflecting damage

  • Salvage repair - salvage nearby derelicts to heal

  • Emp blast - disables all player drones

FODDER TACTICS

  • Self-destruct

  • Sacrifice - transfer hp to another enemy

  • Allocate Power to weapon - lose shield increase damage

NEW UPGRADE CORE

  1. Salvage Experience Chance: Increase chance to gain XP from full salvage.

  2. Salvage Experience Value: Increase XP value gained from full salvage.

  3. Meld Tier: Looting a tier 1 duplicate adds its tier to the equipped item.

  4. Add Socket: Add an empty socket to the equipped item with a tier 1 duplicate (max 3).

  5. Drawback Remover: Equipped item loses 1 drawback from a tier 1 duplicate.

  6. Repair Equipment: Tier 1 duplicates repair broken (tier 0) equipped items.

NEW MODULES

  1. Gravity Well: Grav Pull also pulls-in fodder ships.

  2. Combat Beacon: Allows Distress Beacon use in combat. Increase low-hull alarm threshold.

  3. Disrupt Jammer: Disruption can force enemy misfires.

  4. Salvage Overdrive: Increases weapon damage while manually salvaging.

  5. Burn Thrusters: Evade high hull damage by spending 1 fuel.

  6. Failure Reserve: Weapon failures add bonus damage to the next successful attack.

  7. Credit Armor: Chance to spend credits instead of taking hull damage.

  8. Frugal Casing: Low credits reduce items integrity damage chance by 30%.

  9. Starved Ionizer: Low fuel attacks can apply Ion to enemies.

  10. Scrap Reserve: Low fuel multiplies full salvage returns.

  11. Salvage Charge: Completed salvages create a damaging blast.

  12. Grav Repair Loop: Combat repair increases during the Grav Pull window.

  13. Panic Protocol: Drone damage increases while weapon proficiency is below 50%.

  14. Shield Relay: Deactivates the Main Drone and converts its current HP into max shield.

  15. Hull Siphon: Caps current hull at 25% and increases max shield.

NEW AUGMENTS

  1. Wall Trail: Projectiles leave a damaging wall trail.

  2. Heat Payload: Applies Overheated to an enemy.

  3. Ensnare Payload: Applies Ensnared to an enemy.

CHANGES

  • Unlockables in Core upgrade have distinct frame

  • Removed Weapon proficiency from Core upgrade

  • Added color in Core Upgrade to identify bought/not bought, can/can’t afford, and maxed out (credits to Weirdkid)

BUGS

  • Added delayed input (15 frames) as soon as combat is over to avoid accidental click on the loot

Source

Steam News / 19 March 2026

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