Full notes
Full Void Salvage update
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What changed
- Gameplay
- UI and audio
Void Salvage changes
In whithin 3 days since Sunday (Mar, 8) Void Salvage have gained about 3,000 wishlists. So cool!
I am so grateful to all who has been supporting this game.
This is a huge milestone for the game, and I hope that we make it at least up to 7000 wishlist before the Steam Next Fest.
We've been featured in IGN, and we have content creators also featuring the game.
Also, if you've notice we have a new Steam capsule(thumbnail) and I would love to hear your thoughts on it. Honestly, I think the artist has done an amazing job. Except for the logo which I made myself, ewww. Well, let me know what you think of it too.
I am currently working on integrating the localization, but not the actual translation yet. That will be a huge/expensive undertaking but I'm hoping that at least some will be added before the Early Access release on Aug 2026.
I've also been working on the flagship battle. not sure if you've seen the video floating around in the internet, but that's just a test. I plan to do something really cool with it.
Again, I can't thank you enough.
Also please spare a moment of your time to leave a review in the demo page which will help the steam algorith to push Void Salvage up somewhere. Void Salvage Demo
Thank You all!
Bohfam Games
Source
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