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Steam News22 May 20261mo ago

Update v2.18 - The Balancing Act + v2.18.1 - Quest Fix

Update v2.18 - The Balancing Act Two updates are live today. v2.18.1 fixes a quest issue, and v2.18.0 brings a large balance update to make gathering, farming, crafting, and tool progression feel more rewarding. v2.18.

In this update11

Full notes

Full Visseron Idle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes8 additions8 changes2 removals
  • Balance
  • Fixes
  • Gameplay
  • UI and audio
changedUpdate v2.18 - The Balancing ActTwo updates are live today. v2.18.1 fixes a quest issue, and v2.18.0 brings a large balance update to make gathering, farming, crafting, and tool progression feel more rewarding.
fixedv2.18.1 - Quest FixFixed: "Commerce Run" side quests and other quests that require you to earn gold were not completing, even after you earned enough gold.
changedv2.18.0 - The Balancing ActThis update is all about smoothing out the rough edges: a better economy, more accessible crafting, and fewer long waits for key materials.
removedTool Tier UpdateArcanium tools now work on all tasks up to level 100. You no longer need Voltite tools to reach the highest-level content.
addedGathering, Farming, and ScavengingEach farming harvest now has a 50% chance to produce a bonus second crop . Your farm output should feel more consistent overall.
changedGathering, Farming, and ScavengingFarming XP has been increased across the board to better account for the seed spent on each harvest. Farming should now level at a pace closer to Herbalism.

Visseron Idle changes

changedTwo updates are live today. v2.18.1 fixes a quest issue, and v2.18.0 brings a large balance update to make gathering, farming, crafting, and tool progression feel more rewarding.
fixedFixed: "Commerce Run" side quests and other quests that require you to earn gold were not completing, even after you earned enough gold.
changedThis update is all about smoothing out the rough edges: a better economy, more accessible crafting, and fewer long waits for key materials.
removedArcanium tools now work on all tasks up to level 100. You no longer need Voltite tools to reach the highest-level content.
addedEach farming harvest now has a 50% chance to produce a bonus second crop . Your farm output should feel more consistent overall.

Update v2.18 - The Balancing Act

Two updates are live today. v2.18.1 fixes a quest issue, and v2.18.0 brings a large balance update to make gathering, farming, crafting, and tool progression feel more rewarding.

v2.18.1 - Quest Fix

  • Fixed:"Commerce Run" side quests and other quests that require you to earn gold were not completing, even after you earned enough gold.

Gold earned from monster kills, dungeon fights, and Provisions Hall sales now correctly counts toward these quests. If you had one of these quests stuck, it should complete normally now.

v2.18.0 - The Balancing Act

This update is all about smoothing out the rough edges: a better economy, more accessible crafting, and fewer long waits for key materials.

Tool Tier Update

  • Arcanium tools now work on all tasks up to level 100. You no longer need Voltite tools to reach the highest-level content.

  • Arcanium is now the highest required tool tier in the game.

  • Voltite tools still exist and are still worth making, but they are now a bonus instead of a requirement.

  • Equipping a tool above the required tier grants a +15% speed bonus, up to a maximum of +60% when your tool is multiple tiers above the requirement.

Gathering, Farming, and Scavenging

  • Herb seeds now drop much more often from gathering tasks. Early seeds like Stonebur, Veilgreens, and Dustbarley now drop very frequently.

  • High-level seeds like Ashvine, Veilblossom, and Voidleaf are still rarer, but should be much easier to stockpile than before.

  • Each farming harvest now has a 50% chance to produce a bonus second crop. Your farm output should feel more consistent overall.

  • Farming XP has been increased across the board to better account for the seed spent on each harvest. Farming should now level at a pace closer to Herbalism.

  • Torn Fabric now drops much more reliably from early salvaging tasks.

  • Waterlogged Barrels now have an 80% Torn Fabric drop chance, up from 50%.

  • Shipwreck Crates now have a 75% Torn Fabric drop chance.

  • Crumbling Ruins now have a 65% Torn Fabric drop chance.

  • Forgotten Tombs now have a 50% Torn Fabric drop chance.

  • Raw Wolf Pelt and Raw Dryona Hide now drop more often from Waterlogged Barrels.

  • Raw Beast Hide now drops more often from Crumbling Ruins and Abandoned Minecarts.

  • Pumice Stones are now cheaper to craft. Each type now requires 2 sand and 1 essence, down from 3 sand and 2 essence.

Animal Husbandry

  • Fine Sheep now produce 4 Silk Thread per spin, up from 3.

  • Superior Sheep now produce 3 Moonweave Thread per spin, up from 2.

  • Fine and Superior sheep should now feel more rewarding as your main source of higher-tier thread.

  • Fixed: The Ranch description now correctly lists Masonry level 25 as a build requirement. Previously, this requirement was hidden until after the Ranch was built.

  • This should prevent the Animal Pen upgrade from appearing unexpectedly locked after building the Ranch.

Cooking

  • New recipe: Fine Truffle Omelette. This Cooking level 45 recipe uses Fine Eggs, a Fine Truffle, and Fish Oil to create a 350 HP healing food. It fills the gap between regular Truffle Omelettes and Superior Truffle Omelettes.

  • New recipe: Ranch Provisions Pack. This bundles Truffle Omelettes and Egg Fried Rice into a stronger Provisions Hall pack, giving Animal Husbandry a passive gold path alongside Fishing.

  • Truffle Omelette now requires 2 Eggs instead of 3.

  • Superior Truffle Omelette now requires 2 Superior Eggs and 1 Fish Oil instead of 3 Superior Eggs and 2 Fish Oil.

  • Glowroot Broth now requires 1 Glowroot, down from 2.

  • Herb Glazed Glowroot now requires 1 Glowroot, down from 3.

  • Sunberry Tart now requires 2 Sunberries, down from 3.

  • Ashvine Stew now requires 1 Stonebur, down from 2.

Provisions Hall

  • Frontier Rations, Combat Provisions, and Feast Basket now produce 2 packs per craft instead of 1.

  • Required ingredients for these packs have also been reduced.

  • Stocking the Provisions Hall should now be much more efficient.

Blacksmithing

  • Baking Coke now requires 6 Charcoal instead of 12.

  • Blacksmithing should no longer require as much wood production just to keep the furnace running.

  • Imbuing Coke now requires 1 Arcane Essence instead of 2.

  • Salvage reprocessing costs have been reduced significantly.

  • Common salvage now converts at a better rate, including Nails, Scrap Metal, Corroded Chain, Shadow Residue, and Void Fragment.

  • Rare salvage now also converts more efficiently, including Enchanted Scrap and Crystallized Shards.

Brewing

  • Most brewing recipes now require fewer herbs.

  • Early ales now brew from 2-3 crops instead of 3-4.

  • Almost all high-level potions using Ashvine, Veilblossom, Starbloom, and Voidroot now cost 1 herb instead of 2.

  • Your seed supply should now go much further when brewing.

Light Crafting

  • Silk Thread crafting now requires 1 Torn Fabric instead of 2.

  • Linen Cloth, Silk Cloth, and Moonweave Cloth now each require 1 fewer thread to weave.

  • Shadowthread Cloth now requires 2 Shadow Residue, down from 3, and 1 Torn Fabric, down from 2.

  • Dragonweave Cloth now requires 1 Void Fragment, down from 2, and 2 Torn Fabric, down from 3.

  • High-tier cloth spinning tasks, including Shadowthread, Dragonweave, and Voidcloth, now cost fewer materials.

  • UI: The Light Crafting skill page now separates spinning and weaving tasks from gear crafting tasks. Tailoring Materials and Leatherworking Materials now have their own collapsible sections, separate from Tailoring and Leatherworking gear crafting.

Bug Fixes

  • Fixed: Collapsed and expanded sections now correctly remember their state after a game update. This includes skill task categories, combat zones, and the skill gear panel. Previously, these saved preferences could be wiped after an update, causing sections to appear expanded again even after you had collapsed them.

  • FixedSome players affected by an older rebirth issue could end up with no quests available. The game now detects this when your save loads and restores the quest log from the beginning.

Thanks for all the feedback and bug reports. Keep them coming in the Discord and on the Discussions page. More fixes to come over the weekend!

-- Visseron Games

Source

Steam News / 22 May 2026

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