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Steam News3 June 20261mo ago

Update v2.23.8: Dungeon Fixes

A focused patch addressing three dungeon bugs reported by players. No new content - just fixes that should make dungeons feel a lot more reliable.

In this update5

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Full Visseron Idle update

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What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
addedA focused patch addressing three dungeon bugs reported by players. No new content - just fixes that should make dungeons feel a lot more reliable.
addedDungeon Queue no longer gets stuck with Auto-ReenterWhen Auto-Reenter was enabled, finishing a queued dungeon run would cause the dungeon to loop indefinitely instead of advancing to the next task in your queue. The game now correctly distinguishes between a queued run (controlled by the Queue) and a manual run (controlled by Auto-Reenter). Queued runs complete and move on; manual runs still loop as expected.

Visseron Idle changes

addedA focused patch addressing three dungeon bugs reported by players. No new content - just fixes that should make dungeons feel a lot more reliable.
addedWhen Auto-Reenter was enabled, finishing a queued dungeon run would cause the dungeon to loop indefinitely instead of advancing to the next task in your queue. The game now correctly distinguishes between a queued run (controlled by the Queue) and a manual run (controlled by Auto-Reenter). Queued runs complete and move on; manual runs still loop as expected.

A focused patch addressing three dungeon bugs reported by players. No new content - just fixes that should make dungeons feel a lot more reliable.

Bug Fixes

Dungeon Queue no longer gets stuck with Auto-Reenter

When Auto-Reenter was enabled, finishing a queued dungeon run would cause the dungeon to loop indefinitely instead of advancing to the next task in your queue. The game now correctly distinguishes between a queued run (controlled by the Queue) and a manual run (controlled by Auto-Reenter). Queued runs complete and move on; manual runs still loop as expected.

Going offline during a dungeon now works correctly

When you closed the game (or went offline) while inside a dungeon, the game was treating the entire offline period as if you were idle - no dungeon progress was made at all. Dungeons now run through your offline time properly, and the offline summary correctly shows all items, gold, and XP gained across every run that completed while you were away.

Boss chests no longer drop in the wrong dungeon

Several boss monsters appear as regular enemies in higher-tier dungeons - for example, the Dryona Breacher shows up in both the Dryona Burrow (as the boss) and the Dryona Nest (as a regular enemy). Boss chests were incorrectly dropping from those regular-wave encounters. They now only drop when you defeat the boss in the correct dungeon.

Thanks for the reports that helped track these down. If you run into anything else, drop a note below or on Discord.

-- Visseron Games

Feedback Welcome

Source

Steam News / 3 June 2026

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