In this update5
Full notes
Full Visseron Idle update
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What changed
- Gameplay
Visseron Idle changes
A focused patch addressing three dungeon bugs reported by players. No new content - just fixes that should make dungeons feel a lot more reliable.
Bug Fixes
Dungeon Queue no longer gets stuck with Auto-Reenter
When Auto-Reenter was enabled, finishing a queued dungeon run would cause the dungeon to loop indefinitely instead of advancing to the next task in your queue. The game now correctly distinguishes between a queued run (controlled by the Queue) and a manual run (controlled by Auto-Reenter). Queued runs complete and move on; manual runs still loop as expected.
Going offline during a dungeon now works correctly
When you closed the game (or went offline) while inside a dungeon, the game was treating the entire offline period as if you were idle - no dungeon progress was made at all. Dungeons now run through your offline time properly, and the offline summary correctly shows all items, gold, and XP gained across every run that completed while you were away.
Boss chests no longer drop in the wrong dungeon
Several boss monsters appear as regular enemies in higher-tier dungeons - for example, the Dryona Breacher shows up in both the Dryona Burrow (as the boss) and the Dryona Nest (as a regular enemy). Boss chests were incorrectly dropping from those regular-wave encounters. They now only drop when you defeat the boss in the correct dungeon.
Thanks for the reports that helped track these down. If you run into anything else, drop a note below or on Discord.
-- Visseron Games
Feedback Welcome
Discord - more closely monitored, fastest way to reach the developer
Source
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