HomeGamesUpdatesPricingMethodology
Steam News26 June 20268d ago

v2.28.2 - Bug Fixes

Hey everyone, This patch fixes a handful of issues, details below. Thanks again to everyone who took the time to send these in!

In this update3

Full notes

Full Visseron Idle update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

4 fixes1 addition3 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
fixedBug FixesActive task tooltip fixed - Hovering your current task in the menu bar now indicates what clicking it will do versus echoing what the objective is.
changedBug FixesEquipment icons corrected - Equipment in your inventory now shows the correct icon for its slot. Helmets show a helmet, gloves show a gauntlet, and so on. Previously, armor pieces were all showing the same generic shield icon. Since it was graphical this one was low on my list, but the OCD took over :)
addedBug FixesAuto-Buff now includes skilling buffs - Auto-Buff slots can now be set up with skilling buffs like XP, speed, and yield elixirs, not just combat buffs.
fixedBug FixesPotion dropdowns cleaned up - Potion Settings dropdowns now only show potions you actually own, along with your current stock count. This should make the list much easier to use.
fixedBug FixesCombat and Dungeon time achievements fixed - The 1-hour and 10-hour training achievements for Combat and Dungeons were not unlocking correctly. Time spent fighting and running dungeons is now counted properly.
fixedBug FixesYield bonuses fixed - Yield bonuses from relics and elixirs now work correctly with recipes that create multiple items. For example, a recipe that makes 10 items can now properly receive bonus output from yield effects, instead of only ever adding +1 extra item.

Visseron Idle changes

fixedActive task tooltip fixed - Hovering your current task in the menu bar now indicates what clicking it will do versus echoing what the objective is.
changedEquipment icons corrected - Equipment in your inventory now shows the correct icon for its slot. Helmets show a helmet, gloves show a gauntlet, and so on. Previously, armor pieces were all showing the same generic shield icon. Since it was graphical this one was low on my list, but the OCD took over :)
addedAuto-Buff now includes skilling buffs - Auto-Buff slots can now be set up with skilling buffs like XP, speed, and yield elixirs, not just combat buffs.
fixedPotion dropdowns cleaned up - Potion Settings dropdowns now only show potions you actually own, along with your current stock count. This should make the list much easier to use.
fixedCombat and Dungeon time achievements fixed - The 1-hour and 10-hour training achievements for Combat and Dungeons were not unlocking correctly. Time spent fighting and running dungeons is now counted properly.

This patch fixes a handful of issues, details below. Thanks again to everyone who took the time to send these in!

Bug Fixes

  • Active task tooltip fixed - Hovering your current task in the menu bar now indicates what clicking it will do versus echoing what the objective is.

  • Equipment icons corrected - Equipment in your inventory now shows the correct icon for its slot. Helmets show a helmet, gloves show a gauntlet, and so on. Previously, armor pieces were all showing the same generic shield icon. Since it was graphical this one was low on my list, but the OCD took over :)

  • Auto-Buff now includes skilling buffs - Auto-Buff slots can now be set up with skilling buffs like XP, speed, and yield elixirs, not just combat buffs.

  • Potion dropdowns cleaned up - Potion Settings dropdowns now only show potions you actually own, along with your current stock count. This should make the list much easier to use.

  • Combat and Dungeon time achievements fixed - The 1-hour and 10-hour training achievements for Combat and Dungeons were not unlocking correctly. Time spent fighting and running dungeons is now counted properly.

  • Yield bonuses fixed - Yield bonuses from relics and elixirs now work correctly with recipes that create multiple items. For example, a recipe that makes 10 items can now properly receive bonus output from yield effects, instead of only ever adding +1 extra item.

Yield Bonus Details

Yield bonuses now scale with the full recipe output:

  • At 50% yield, you have a 50% chance to double the output

  • At 100% yield, double output is guaranteed

  • At 150% yield, double output is guaranteed with a 50% chance to triple it

Feedback Welcome

Found a bug or have an idea? Let me know:

Thanks for playing! -- Visseron Games

Source

Steam News / 26 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.