In this update3
Full notes
Full Visseron Idle update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- UI and audio
- Balance
- Gameplay
- Fixes
Visseron Idle changes
This patch fixes a handful of issues, details below. Thanks again to everyone who took the time to send these in!
Bug Fixes
Active task tooltip fixed - Hovering your current task in the menu bar now indicates what clicking it will do versus echoing what the objective is.
Equipment icons corrected - Equipment in your inventory now shows the correct icon for its slot. Helmets show a helmet, gloves show a gauntlet, and so on. Previously, armor pieces were all showing the same generic shield icon. Since it was graphical this one was low on my list, but the OCD took over :)
Auto-Buff now includes skilling buffs - Auto-Buff slots can now be set up with skilling buffs like XP, speed, and yield elixirs, not just combat buffs.
Potion dropdowns cleaned up - Potion Settings dropdowns now only show potions you actually own, along with your current stock count. This should make the list much easier to use.
Combat and Dungeon time achievements fixed - The 1-hour and 10-hour training achievements for Combat and Dungeons were not unlocking correctly. Time spent fighting and running dungeons is now counted properly.
Yield bonuses fixed - Yield bonuses from relics and elixirs now work correctly with recipes that create multiple items. For example, a recipe that makes 10 items can now properly receive bonus output from yield effects, instead of only ever adding +1 extra item.
Yield Bonus Details
Yield bonuses now scale with the full recipe output:
At 50% yield, you have a 50% chance to double the output
At 100% yield, double output is guaranteed
At 150% yield, double output is guaranteed with a 50% chance to triple it
Feedback Welcome
Found a bug or have an idea? Let me know:
Discord - more closely monitored and the fastest way to reach the developer
Thanks for playing! -- Visseron Games
Source
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