In this update5
Full notes
Full Visseron Idle update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Visseron Idle changes
I'm back at my desk and working on updates. Here's what I've been working on this weekend.
This is a group of player-reported fixes alongside a major permanent progression system, and Skill Gear panel improvements.
Skilling Collectibles
Those Skilling Relics you have been finding in Salvaging runs can now be permanently collected. Select a relic in your Inventory and click Collect (Permanent) to lock in its XP or yield bonus forever. Once collected, you no longer need to equip that relic to benefit from it.
Collected bonuses survive rebirth
Collected bonuses apply automatically to their matching skill
Each relic you collect is a permanent upgrade for every future life
Extra copies can be safely sold after the relic has been collected
Profile Relic Tracker
A new Relic Collectibles section has been added to your Profile page. It shows which relics you have collected and what bonus each one provides.
Skill Gear Panel Improvements
Drop sources are now shown - The Skill Gear panel now shows where each relic comes from, including the Salvaging task name and level requirement.
Source links are clickable - Click a relic source line to jump straight to that Salvaging task.
Collect from the skill page - If you have an uncollected relic in your inventory, the Skill Gear panel now shows an In Inventory chip and a Collect button.
Collected relics are marked - Relics you have permanently collected now show a Collected badge in the Skill Gear panel.
Fixes
Tool speed bonuses fixed - Several skills were missing tool support in their task setup. Tool speed bonuses now apply correctly to all applicable skills and tasks.
Fletching tasks now require a knife - Fletching tasks now correctly require the proper tool before they can be started.
Equipped gear and tools preserved through rebirth - Equipped weapons, armour, jewellery, and tools are now returned to your inventory during rebirth instead of being lost.
Socketed jewellery no longer breaks Skilling Relic bonuses - Socketing a gem into a ring or amulet could stop Skilling Relic XP and yield bonuses from applying. Relic bonuses now work correctly whether your jewellery has socketed gems or not.
Stamina Tincture fixed - Stamina Tincture now correctly grants Steady Focus, giving +10% task speed for 10 minutes.
Attack speed buffs fixed in open-world combat - Attack speed buffs from potions and shrines now correctly affect your swing rate in regular combat. Dungeon combat was already working correctly.
Scrapfang familiar fixed - Scrapfang now correctly shows Salvaging tasks instead of being stuck on Idle.
Feedback Welcome
If you run into any issues or have suggestions, the best places to reach me are:
Discord - more closely monitored, fastest way to reach the developer
Thanks for playing! -- Visseron Games
Source
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