In this update5
Full notes
Full Visseron Idle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Visseron Idle changes
A small but meaningful patch is live with a few quality-of-life improvements, bug fixes, and a new accessibility option for the breeding mini-game.
New - Breeding: Roll for Quality
Some players find the time-based clicking in the breeding mini-game difficult or frustrating. This update adds an alternative:
A Roll for Quality button now appears in the breeding mini-game before you make your first stop.
Clicking it skips the mini-game entirely and awards a random quality score between 0 and 150.
A result panel shows your rolled score and quality tier before you confirm, so you know what you are getting before committing.
Scores may be lower or higher than a well-played mini-game run. But that's the tradeoff.
Fixed - Combat Queue
Queuing a skill while in combat now correctly adds it to the queue to run after the fight ends.
Previously, clicking any Queue button during combat would immediately stop the fight and start the skill instead.
Fixed - Rebirth Polish
After a rebirth, Commander Voss now waits a brief moment before approaching with the class selection quest. Previously, the prompt appeared only after you completed a task. This change should make post-rebirth feel more natural and better automated.
Fixed - Baby Animal Shop
Buying a baby animal from the Market Board now shows the correct tooltip immediately. Previously, the tooltip was blank until you reloaded the game.
Fixed an unnecessary background refresh that could cause extra CPU usage, especially around animal tooltip updates.
Feedback Welcome
If you run into any issues or have suggestions, both channels below are actively monitored:
Discord - more closely monitored and the fastest way to reach the developer
Thanks for playing, and enjoy the new breeding option! -- Visseron Games
Source
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