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Steam News31 May 20261mo ago

v2.23.0: Gem Overhaul, Inscription Parity, and Familiars

A large batch of fixes and improvements is live today, covering gem sockets, Alteration and Inscription pages, and familiar persistence.

In this update4

Full notes

Full Visseron Idle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition6 changes5 removals
  • Gameplay
  • Performance
  • UI and audio
  • Balance
  • Fixes
changedA large batch of fixes and improvements is live today, covering gem sockets, Alteration and Inscription pages, and familiar persistence.
changedGem Sockets: Stability OverhaulGem socket data is now stored directly on the item instead of in a separate slot-based system. This fixes several silent data-loss issues reported since sockets launched.
removedGem Sockets: Stability OverhaulSelling unrelated items no longer removes socketed gems - Inscribed or altered gems socketed into jewelry will no longer disappear when you sell another item. This was a sneaky one!
changedGem Sockets: Stability OverhaulUnequipping socketed jewelry now preserves gem data - Rings and amulets with socketed gems now stay as unique inventory items so their gem data travels with them. If all gems are removed, and the item has no inscription or alteration, it can merge back into the plain stack as before.
removedImproved Inscribe and Alter FunctionalityThe Alteration and Inscription pages now show equipped (socketed) gems directly in their lists. You no longer need to unequip gems before working on them. I'm aware of the UI strangeness with how inscription shows socketed gems. I'll work on that more soon.
addedImproved Inscribe and Alter FunctionalitySocketed gems can now be altered or inscribed directly - Socketed gems appear as individual entries beneath their ring or amulet, so you no longer need to remove them first.

Visseron Idle changes

changedA large batch of fixes and improvements is live today, covering gem sockets, Alteration and Inscription pages, and familiar persistence.
changedGem socket data is now stored directly on the item instead of in a separate slot-based system. This fixes several silent data-loss issues reported since sockets launched.
removedSelling unrelated items no longer removes socketed gems - Inscribed or altered gems socketed into jewelry will no longer disappear when you sell another item. This was a sneaky one!
changedUnequipping socketed jewelry now preserves gem data - Rings and amulets with socketed gems now stay as unique inventory items so their gem data travels with them. If all gems are removed, and the item has no inscription or alteration, it can merge back into the plain stack as before.
removedThe Alteration and Inscription pages now show equipped (socketed) gems directly in their lists. You no longer need to unequip gems before working on them. I'm aware of the UI strangeness with how inscription shows socketed gems. I'll work on that more soon.

A large batch of fixes and improvements is live today, covering gem sockets, Alteration and Inscription pages, and familiar persistence.

Gem Sockets: Stability Overhaul

Gem socket data is now stored directly on the item instead of in a separate slot-based system. This fixes several silent data-loss issues reported since sockets launched.

  • Selling unrelated items no longer removes socketed gems - Inscribed or altered gems socketed into jewelry will no longer disappear when you sell another item. This was a sneaky one!

  • Unequipping socketed jewelry now preserves gem data - Rings and amulets with socketed gems now stay as unique inventory items so their gem data travels with them. If all gems are removed, and the item has no inscription or alteration, it can merge back into the plain stack as before.

Improved Inscribe and Alter Functionality

The Alteration and Inscription pages now show equipped (socketed) gems directly in their lists. You no longer need to unequip gems before working on them. I'm aware of the UI strangeness with how inscription shows socketed gems. I'll work on that more soon.

  • Socketed gems can now be altered or inscribed directly - Socketed gems appear as individual entries beneath their ring or amulet, so you no longer need to remove them first.

  • Equipped items update directly - Altering or inscribing equipped gear no longer splits a copy from your inventory stack. The equipped item itself is updated.

  • Alteration panel banner now uses the right reason - The info banner now correctly says "socketed", "inscribed", or "equipped" depending on why the item is already unique.

  • Socketed gem tooltips now show full stats - Hovering a socketed gem in the equipment panel now shows base stats plus alteration and inscription bonuses.

  • Jewelry tooltips now include enhanced gem stats - Hovering a ring or amulet now shows each socketed gem's total stats, including alteration and inscription bonuses.

Familiars Remember You

Removing a familiar from the Menagerie and placing it again used to reset it to level 1. That is now fixed.

  • Familiar progress is now saved - Removing a familiar now saves its level, XP, assigned task, and task progress into the item in your inventory.

  • Inventory tooltips now show saved familiar progress - Hovering a familiar in your inventory now shows its level, XP, and assigned task.

Note

Active treat buff timers are not saved when a familiar is removed.

This matches existing rebirth behavior

familiars keep their level, XP, and task assignment, but timed buffs do not carry over.

Feedback Welcome

If anything looks off or behaves unexpectedly, let me know:

Thanks for playing, and thanks to everyone who reported issues. -- Visseron Games

Source

Steam News / 31 May 2026

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