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Steam News8 October 20187y ago

Version 0.9.9 is here!

But first! Check out how far we have come! https://www.youtube.com/watch?v=MIxgw4v5Psw Overview Today's patch really pulls the straps tight, and readies us for the coming charge!

Full notes

Full Veil of Crows update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions0 changes1 removal
  • Performance
  • Gameplay
  • Store
  • Fixes
fixedCampaign mapFixed issue with pooled event messages not being set active after being re-used. - Hero portraits now display on player owned town and village info panels. - "Training Complete" text fixed. - Increase relations with bandit camps price fixed. - Faction logos now displayed next to town and village names. - Player faction logo now displayed above owned armies without heroes. - Village resources displayed now shows total number of resources in town. - Split army screen improved. Now all units and resources will scroll on the same panel. Hero units portraits are now shown. - Selected siege towns now display both factions colours. - Ability to save custom games now available. - Safety put into place to prevent armies being deleted after siege battle (Army enters town before units are loaded). - Loading bar size unified throughout the game. - Can now use text box to input amounts instead of sliders in most cases hero units who join your forces through an army bribe will no longer keep their vassal. - Campaign map battles now have an icon indication of battle and who is involved. - Campfires now have a floating icon. - Hero portraits now shown with a border. - Town armourys will now start at level 1 in Veil of Crows game mode so they can always be accesed. - Save crash caught when saving a game straight after a new game has been created. - When selecting hero units to purchase from the town tavern, this window should no longer close randomly. - Sellsword UI text name fixed. - Last barracks upgrade building time fixed . - Green or Red cross on upgradeable building should now show correctly if the playert can upgrade. - fixed issue with bribes & tributes where you cant succees without a hero unit present. - Clicking on a siege army in the armys panel now correctly selects the siege, and not the non-existant army.
removedBattle sceneGenerating unit faction colours highly optimised - no longer rebuilds every texture on unit. - Castle gate materials replaced.
fixedMain menuAbility to delete saved games in the save game menu now available. - fixed issue where cancelling out of resetting game world would disable the option the next time it is shown. - Custom battle army limit set to amount of start positions per map preventing error when loading battle if above 8. - More detail added to the main menu screen. - Custom battle player faction roerly set. Was preventing player from using siege equipment if faction wasn't set the the default faction. - Save games now display in the order they were last written. - Unit amounts can now be entered into a bext box when transfering to an army. - Random button added to create character screen. - Main menu landing page has had a visual upgrade. - Hero portrait added to character selection. - Additional skin tones added to character creation. - Starting condition gold increased. - Starting condition hair and beard positions fixed Armoury. - All equipment references numbered in armoury equipment file. Reference can be used when changing unit and starting condition equipment. - Armoury scene has had a visual upgrade. - Material locator fixed for one of the unit models. - Armoury items now displayed on a single line, showing Attack, defemce agility effects, with gold cost displayed in order of cost. - Prices and stat adjustment for many items.
fixedUpdated 09/10/2018Fixed an issue when displaying horses in the Armoury - Fixed an issue where sometimes resources would dissappear in the tutorial preventing the player from building the siege army - Some other smal fixes So there we are! Expect a few more smaller updates throughout the week as I really try to get some polish on this before we launch! Cheers! - Kerry Fawdray

But first! Check out how far we have come!

https://www.youtube.com/watch?v=MIxgw4v5Psw

Overview

Today's patch really pulls the straps tight, and readies us for the coming charge! I have managed to fit in many bug fixes and even some user-requested features. We are in the home stretch and I cannot wait to unleash the release version upon you! But until then, we march!

Campaign map

  • Fixed issue with pooled event messages not being set active after being re-used. - Hero portraits now display on player owned town and village info panels. - "Training Complete" text fixed. - Increase relations with bandit camps price fixed. - Faction logos now displayed next to town and village names. - Player faction logo now displayed above owned armies without heroes. - Village resources displayed now shows total number of resources in town. - Split army screen improved. Now all units and resources will scroll on the same panel. Hero units portraits are now shown. - Selected siege towns now display both factions colours. - Ability to save custom games now available. - Safety put into place to prevent armies being deleted after siege battle (Army enters town before units are loaded). - Loading bar size unified throughout the game. - Can now use text box to input amounts instead of sliders in most cases hero units who join your forces through an army bribe will no longer keep their vassal. - Campaign map battles now have an icon indication of battle and who is involved. - Campfires now have a floating icon. - Hero portraits now shown with a border. - Town armourys will now start at level 1 in Veil of Crows game mode so they can always be accesed. - Save crash caught when saving a game straight after a new game has been created. - When selecting hero units to purchase from the town tavern, this window should no longer close randomly. - Sellsword UI text name fixed. - Last barracks upgrade building time fixed . - Green or Red cross on upgradeable building should now show correctly if the playert can upgrade. - fixed issue with bribes & tributes where you cant succees without a hero unit present. - Clicking on a siege army in the armys panel now correctly selects the siege, and not the non-existant army.

Battle scene

  • Generating unit faction colours highly optimised - no longer rebuilds every texture on unit. - Castle gate materials replaced.

Main menu

  • Ability to delete saved games in the save game menu now available. - fixed issue where cancelling out of resetting game world would disable the option the next time it is shown. - Custom battle army limit set to amount of start positions per map preventing error when loading battle if above 8. - More detail added to the main menu screen. - Custom battle player faction roerly set. Was preventing player from using siege equipment if faction wasn't set the the default faction. - Save games now display in the order they were last written. - Unit amounts can now be entered into a bext box when transfering to an army. - Random button added to create character screen. - Main menu landing page has had a visual upgrade. - Hero portrait added to character selection. - Additional skin tones added to character creation. - Starting condition gold increased. - Starting condition hair and beard positions fixed Armoury. - All equipment references numbered in armoury equipment file. Reference can be used when changing unit and starting condition equipment. - Armoury scene has had a visual upgrade. - Material locator fixed for one of the unit models. - Armoury items now displayed on a single line, showing Attack, defemce agility effects, with gold cost displayed in order of cost. - Prices and stat adjustment for many items.

Updated 09/10/2018

  • Fixed an issue when displaying horses in the Armoury - Fixed an issue where sometimes resources would dissappear in the tutorial preventing the player from building the siege army - Some other smal fixes So there we are! Expect a few more smaller updates throughout the week as I really try to get some polish on this before we launch! Cheers! - Kerry Fawdray

Source

Steam News / 8 October 2018

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