Full notes
Full Veil of Crows update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
Veil of Crows changes
https://www.youtube.com/watch?v=oGdxRCztI6k
Veil of Crows is leaving early access on the 18th of October
Veil of crows is breaking free of its shackles, and charging forth into battle! This has been a long time coming, but I am extremely excited to finally share the release features with you. This is huge for me on a personal level, so I would like to thank each and every one of you for your continued support! Without your input, the game would have never come this far. You can read more about the release features here
Completely custom forces
On launch day, you will be able to enter the armory and completely customize your units. From weapons & armour, to how your coat of arms is displayed, to the breed of horse.
New realms to conquer
Veil of Crows will launch with two new worlds. Each with its own climate, resource restrictions & impacts, and frequency of Viking raiders. No two maps play exactly the same.
Completely randomized AI factions
Not only faction name and coat of arms will be randomized, but each unit's weapons and armour will also be different. No two factions will look the same.
Thank you!
Once again, a massive thank you to everyone who has supported me in this amazing journey. The next update will drop in a few days, and then we are on the home stretch. VOC will continue to be supported and updated post-release, so this is not the end. I have been blessed with such an amazing and supportive community and I am excited to continue this relationship. Thank you all! Kerry Fawdray
Source
Changelog.gg summarizes and formats this update. How we read updates.
