Full notes
Full Veil of Crows update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
After a long delay, the next update is finally on its way. The 1.1.0 update will bring a major optimization to how most in-game assets are handled. This has seen a reduction in ram used and helped improve loading times. This update has had me refactor a whole bunch of the core functionality with how assets are handled, so it is taken me quite a lot of time to put this update together, not to mention having significantly less time to do so than I have had previously. So far results have been promising, so I am excited to finally bring it forward for testing. Now that assets are handled in a much more optimized way, it will allow me to focus on creating more units and equipment for the later stages of the game. Thank you for your patience, I hope to have this next update out soon. To access the testing branch: Right click on VOC in your steam library => Properties => BETAS => Select the testing branch in the dropdown. Cheers for your support! - Kerry
Source
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