Full notes
Full Veil of Crows update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Maps
- Gameplay
- Store
We did it!!
We made it! We did what so many other games never get to do. We smashed our way out of the early access prison! This could not have happened without your massive support. Thank you for believing in me!
How far have we come?
Well, see for yourself... https://www.youtube.com/watch?v=MIxgw4v5Psw
Patch notes!
But really, this is what you are here for...
Campaign map
Attacking a quest party over water no-longer loads a battle in the battle map and treats it as an auto-battle situation. - Quest tracker arrow now updates correctly when a quest step is completed using an auto-resolve battle. - Fix for party panel closing when other panels close. - Prisoner transfer All & None buttons now work. - An issue where ship sails wouldn't generate their material resolved. - Newly taken towns will now show when showing village destination. - Newly taken towns properly have hero units removed. - Gerr reference no longer being saved as Tegn (Viking units). - Fixed issue where sometimes a selected party would become unselected (Even though the party is showing as selected). - Armies now show other hero units in the army. - Horde invasion no longer triggered as soon as the player has conquered the world. Invasions are set as active and will happen at the appropriate season, or after the world has been played for 150 days. - Hero agility cap added. - Small UI glitches fixed. - At the start of every new campaign, all factions are completely randomized, including unit equipment, names & coat of arms.
Battle scene
When selecting starting units, peasants are automatically prioritized last. - Female unarmoured hair/helmet position fixed. - Holding shift while selecting unit cards won't deselect previously selected units. - Floating tree removed from the Wolfshall map. - Heavy axe weakness correctly set to bludgeon instead of arrows. - Town reinforcement positions updated in lumber town scene. - Minimum units amount set to 1 (To prevent no units spawning)
Main menu
Starting condition starting horses updated with new horse types. - Two new worlds to choose from!
Armoury
Topless male unit skin now showing correctly. - Heavy leather legging material replaced. - Horse price increased. - Every unit default agility is now the same. Armory items including horses will add or reduce this stat. - 70 Horse types added. WHAAT!!?? - The ability to upgrade the weapons and equipment of all of your units has been unlocked! Once again, I am humbled by your support over the last year and a half. You made this happen. I hope you enjoy the release features as much as I enjoyed making them. - Kerry Fawdray
Source
Changelog.gg summarizes and formats this update. How we read updates.
