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Steam News29 October 20187y ago

Week one updates us to version 1.0.2 - Optimization included!

Hello all!! Its been a wild week, but that doesn't mean we stop improving Veil of Crows! Your feedback has been more than valuable, so we will keep pushing and polishing to make this game even better!

Full notes

Full Veil of Crows update

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Repeated intro

Hello all!! Its been a wild week, but that doesn't mean we stop improving Veil of Crows! Your feedback has been more than valuable, so we will keep pushing and polishing to make this game even better! Today's update not only fixes a few bugs, but it also brings quite a nice optimization. Details inside!

What changed

1 fix1 addition2 changes1 removal
  • Performance
  • UI and audio
  • Maps
  • Gameplay
changedHello all!! Its been a wild week, but that doesn't mean we stop improving Veil of Crows! Your feedback has been more than valuable, so we will keep pushing and polishing to make this game even better! Today's update not only fixes a few bugs, but it also brings quite a nice optimization. Details inside!
changedCampaign mapBarracks final upgrade now properly recognized. - Bribing an army to join forces will now update the quest tracker arrow. - Prevention in place to prevent an extremely rare bug with merging parties duplicating. - Siege force factions are now displayed above the siege camp. - Building upgrades red & green crosses now update based on available resources without the need to click away first. - Peasant attrition rates now scale depending on population up to 25% for large peasant populations. The scale can depend on how much food is needed to feed the remaining peasants. - A bribed king will lose their king title if they desert or join forces. - Peasants in armies now incur a daily payment per 5 peasants in the army. This is to balance out massive peasant army exploits. - Player income is now updated when an army is created. - Fixed issue where villages would replenish hired units after saving the game. - An issue with hero vassal being disconnected from towns resolved. - Issues with final upgrades unable to be completed have been fixed. All final upgrades now work properly, and the upgrade button is disabled. - Town extortion max gold value lowered. - Player hero's diplomacy now increases the max gold value of the extortion, instead of decreasing it. - You can now train multiple peasants at once using a slider, or manually inserting the amount into the text fields. - Texture Material optimization
removedBattle sceneControls menu scroll sensitivity increased. - Pressing 'F' will focus on selected units. - Zoom movement is now reset when exiting the menu, preventing the camera flying away when the panel closes. - All used resources are now cleared before quitting to the menu or quitting the game from a battle. - Should no longer get the loss of general message every time a hero is killed. Only the general. - Texture Material Optimization. - Improved load times after the battle.
fixedMain menuChange to main menu text - W A S D added to key bindings. - Fixed issue where some key bindings weren't finding the correct binding to save. - Added the ability to map the W A S D keys to other keys for non-QWERTY keyboards. - Unit stats added to the game index. - Max battle size text now turns red if set over 350 units as previous warning doesn't seem enough.
addedArmoryRecurve Bowman now showing bow in the armory. - Downgrading or selling items no longer costs the player but should increase player gold. Thank you all for your support and feedback! Enjoy! - Kerry Fawdray Edit: Update! Just added a small update that will improve load times for battles with many hero units. The next patch is in the works but it may need some time. I am processing a lot of great feedback and am experimenting whith what I can do. Cheers!

Veil of Crows changes

  • Trainmap
changedHello all!! Its been a wild week, but that doesn't mean we stop improving Veil of Crows! Your feedback has been more than valuable, so we will keep pushing and polishing to make this game even better! Today's update not only fixes a few bugs, but it also brings quite a nice optimization. Details inside!
changedBarracks final upgrade now properly recognized. - Bribing an army to join forces will now update the quest tracker arrow. - Prevention in place to prevent an extremely rare bug with merging parties duplicating. - Siege force factions are now displayed above the siege camp. - Building upgrades red & green crosses now update based on available resources without the need to click away first. - Peasant attrition rates now scale depending on population up to 25% for large peasant populations. The scale can depend on how much food is needed to feed the remaining peasants. - A bribed king will lose their king title if they desert or join forces. - Peasants in armies now incur a daily payment per 5 peasants in the army. This is to balance out massive peasant army exploits. - Player income is now updated when an army is created. - Fixed issue where villages would replenish hired units after saving the game. - An issue with hero vassal being disconnected from towns resolved. - Issues with final upgrades unable to be completed have been fixed. All final upgrades now work properly, and the upgrade button is disabled. - Town extortion max gold value lowered. - Player hero's diplomacy now increases the max gold value of the extortion, instead of decreasing it. - You can now train multiple peasants at once using a slider, or manually inserting the amount into the text fields. - Texture Material optimization
removedControls menu scroll sensitivity increased. - Pressing 'F' will focus on selected units. - Zoom movement is now reset when exiting the menu, preventing the camera flying away when the panel closes. - All used resources are now cleared before quitting to the menu or quitting the game from a battle. - Should no longer get the loss of general message every time a hero is killed. Only the general. - Texture Material Optimization. - Improved load times after the battle.
fixedChange to main menu text - W A S D added to key bindings. - Fixed issue where some key bindings weren't finding the correct binding to save. - Added the ability to map the W A S D keys to other keys for non-QWERTY keyboards. - Unit stats added to the game index. - Max battle size text now turns red if set over 350 units as previous warning doesn't seem enough.
addedRecurve Bowman now showing bow in the armory. - Downgrading or selling items no longer costs the player but should increase player gold. Thank you all for your support and feedback! Enjoy! - Kerry Fawdray Edit: Update! Just added a small update that will improve load times for battles with many hero units. The next patch is in the works but it may need some time. I am processing a lot of great feedback and am experimenting whith what I can do. Cheers!

Campaign map

  • Barracks final upgrade now properly recognized. - Bribing an army to join forces will now update the quest tracker arrow. - Prevention in place to prevent an extremely rare bug with merging parties duplicating. - Siege force factions are now displayed above the siege camp. - Building upgrades red & green crosses now update based on available resources without the need to click away first. - Peasant attrition rates now scale depending on population up to 25% for large peasant populations. The scale can depend on how much food is needed to feed the remaining peasants. - A bribed king will lose their king title if they desert or join forces. - Peasants in armies now incur a daily payment per 5 peasants in the army. This is to balance out massive peasant army exploits. - Player income is now updated when an army is created. - Fixed issue where villages would replenish hired units after saving the game. - An issue with hero vassal being disconnected from towns resolved. - Issues with final upgrades unable to be completed have been fixed. All final upgrades now work properly, and the upgrade button is disabled. - Town extortion max gold value lowered. - Player hero's diplomacy now increases the max gold value of the extortion, instead of decreasing it. - You can now train multiple peasants at once using a slider, or manually inserting the amount into the text fields. - Texture Material optimization

Battle scene

  • Controls menu scroll sensitivity increased. - Pressing 'F' will focus on selected units. - Zoom movement is now reset when exiting the menu, preventing the camera flying away when the panel closes. - All used resources are now cleared before quitting to the menu or quitting the game from a battle. - Should no longer get the loss of general message every time a hero is killed. Only the general. - Texture Material Optimization. - Improved load times after the battle.

Main menu

  • Change to main menu text - W A S D added to key bindings. - Fixed issue where some key bindings weren't finding the correct binding to save. - Added the ability to map the W A S D keys to other keys for non-QWERTY keyboards. - Unit stats added to the game index. - Max battle size text now turns red if set over 350 units as previous warning doesn't seem enough.

Armory

  • Recurve Bowman now showing bow in the armory. - Downgrading or selling items no longer costs the player but should increase player gold. Thank you all for your support and feedback! Enjoy! - Kerry Fawdray Edit: Update! Just added a small update that will improve load times for battles with many hero units. The next patch is in the works but it may need some time. I am processing a lot of great feedback and am experimenting whith what I can do. Cheers!

Source

Steam News / 29 October 2018

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