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Steam News6 April 20262mo ago

Demo 2.91 released!

Balance/Updates Optimized the companion milestone enhancement UI Otherworld Magic [Song of Healing] base healing amount changed from a fixed value of 10 to healing 5% of the player's maximum HP, cooldown reduced from 15

Full notes

Full 異世界港V update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes5 additions6 changes1 removal
  • Balance
  • UI and audio
  • Gameplay
  • Compatibility
  • Fixes
changedBalance/Updates
changedOptimized the companion milestone enhancement UI
fixedOtherworld Magic [Song of Healing] base healing amount changed from a fixed value of 10 to healing 5% of the player's maximum HP, cooldown reduced from 15 seconds to 5 seconds, duration reduced from 10 seconds to 5 seconds, healing interval delayed from 0.5 seconds to 1.5 seconds 🟢Buff🟢
changed[Developer's Note: The previous healing magic was too weak and wasn't a good choice. When a player's HP increased to extremely high levels, there were very few situations where players could fully restore their health. So the healing magic has now been changed to recover a percentage of maximum HP to address this issue. At the same time, I also wanted to avoid situations where players could stand still without dying, so the healing interval time has been increased.]
changedThe upgrade chance for magic activation count has been halved
addedNew/Removed:

異世界港V changes

changedBalance/Updates
changedOptimized the companion milestone enhancement UI
fixedOtherworld Magic [Song of Healing] base healing amount changed from a fixed value of 10 to healing 5% of the player's maximum HP, cooldown reduced from 15 seconds to 5 seconds, duration reduced from 10 seconds to 5 seconds, healing interval delayed from 0.5 seconds to 1.5 seconds 🟢Buff🟢
changed[Developer's Note: The previous healing magic was too weak and wasn't a good choice. When a player's HP increased to extremely high levels, there were very few situations where players could fully restore their health. So the healing magic has now been changed to recover a percentage of maximum HP to address this issue. At the same time, I also wanted to avoid situations where players could stand still without dying, so the healing interval time has been increased.]
changedThe upgrade chance for magic activation count has been halved

Balance/Updates

Optimized the companion milestone enhancement UI

Otherworld Magic [Song of Healing] base healing amount changed from a fixed value of 10 to healing 5% of the player's maximum HP, cooldown reduced from 15 seconds to 5 seconds, duration reduced from 10 seconds to 5 seconds, healing interval delayed from 0.5 seconds to 1.5 seconds 🟢Buff🟢

[Developer's Note: The previous healing magic was too weak and wasn't a good choice. When a player's HP increased to extremely high levels, there were very few situations where players could fully restore their health. So the healing magic has now been changed to recover a percentage of maximum HP to address this issue. At the same time, I also wanted to avoid situations where players could stand still without dying, so the healing interval time has been increased.]

Main town building edges have been smoothed out

The upgrade chance for magic activation count has been halved

New/Removed:

Added a toggle to hide monster levels in the settings menu

[Developer's Note: The field will now be less cluttered and more comfortable to view]

Removed the Otherworld item [Cape of Glorious Life - Maximum HP +5% every 500 kills]

Added companion passive skill enhancement portrait on enhancement cards

[Developer's Note: I noticed that players often forget which stat to select when enhancing companions, so I added a UI portrait that directly shows which enhancement card can enhance the companion]

✨🎮Controller Support🎮✨

Added the feature for companions to roam around the base

Bug Fixes:

Fixed an issue with abnormal values occurring on MaxHP-related items

Fixed an issue where "Kobayashi Icicle" could not have its transparency adjusted

Source

Steam News / 6 April 2026

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