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Steam News23 June 202611d ago

Demo 3.15 released

Balance and Updates: Companions will no longer target and attack the player when the player enters the battlefield and selects a Boss.

In this update3

Full notes

Full 異世界港V update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes4 additions7 changes4 removals
  • Maps
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
removedBalance and Updates:Companions will no longer target and attack the player when the player enters the battlefield and selects a Boss.
changedBalance and Updates:All invasion events that spawn elite enemies will no longer spawn them near the event activation tower. Instead, they will immediately spawn in a formation surrounding the player.
changedBalance and Updates:Difficulty has been further balanced. When selecting a difficulty, there will now be differences not only in enemy level and enemy count, but also in the number of elite enemies spawned and the number of enemy surround formations. Abyss difficulty remains unchanged, while Normal and Hard difficulties are now easier.
removedBalance and Updates:The entire stage balance system has been reworked. The early game should now be easier, while the late game should no longer feel too difficult or too easy.
changedBalance and Updates:Chest growth prices have been increased by approximately 10%.
addedBalance and Updates:All elites in invasion events now have special abilities, with increased HP and attack power, making all elite events more challenging.

異世界港V changes

removedCompanions will no longer target and attack the player when the player enters the battlefield and selects a Boss.
changedAll invasion events that spawn elite enemies will no longer spawn them near the event activation tower. Instead, they will immediately spawn in a formation surrounding the player.
changedDifficulty has been further balanced. When selecting a difficulty, there will now be differences not only in enemy level and enemy count, but also in the number of elite enemies spawned and the number of enemy surround formations. Abyss difficulty remains unchanged, while Normal and Hard difficulties are now easier.
removedThe entire stage balance system has been reworked. The early game should now be easier, while the late game should no longer feel too difficult or too easy.
changedChest growth prices have been increased by approximately 10%.

Balance and Updates:

  • Companions will no longer target and attack the player when the player enters the battlefield and selects a Boss.

  • All invasion events that spawn elite enemies will no longer spawn them near the event activation tower. Instead, they will immediately spawn in a formation surrounding the player.

  • Difficulty has been further balanced. When selecting a difficulty, there will now be differences not only in enemy level and enemy count, but also in the number of elite enemies spawned and the number of enemy surround formations. Abyss difficulty remains unchanged, while Normal and Hard difficulties are now easier.

  • The entire stage balance system has been reworked. The early game should now be easier, while the late game should no longer feel too difficult or too easy.

  • Chest growth prices have been increased by approximately 10%.

  • All elites in invasion events now have special abilities, with increased HP and attack power, making all elite events more challenging.

  • After unlocking a companion’s unique ability, players can now continue upgrading that unique ability.

  • Adjusted item [Demon Shield - Max HP becomes 1, doubles shield, and grants an additional 500 shield] → [Max HP is reduced to 1, and the lost max HP is converted into shield].

  • Improved the UI of the weapon selection screen.

  • Reina Boss attacks now include additional warning indicators to better show players how to dodge them.

  • Improved some visual effects when the player is revived.

Added/Removed:

  • Added a miasma circle to prevent players from wandering around before selecting a Boss.

  • Added a one-key F5 tutorial reset function.

  • Removed two demon items: [High-Concentration Monster Seed] and [Low-Concentration Monster Seed].

  • Removed the item: [Root of the World Tree].

Bug Fixes:

  • Fixed a localization issue with the translation button.

  • Fixed an issue in the player base upgrade system where rapidly pressing refund and upgrade could sometimes deduct money without applying the upgrade.

  • Fixed option selection issues when using a controller to choose companions and weapons.

  • Fixed an issue where, when different damage types stacked at the same time, only one damage type would trigger.

  • Fixed an issue where, after replacing a weapon or companion, resetting the save and entering the battlefield would cause the system to revert to the previously equipped companion and weapon.

  • Fixed an issue where the companion unique ability UI disappeared after saving a battle, returning to base, and entering the battlefield again.

  • Fixed an issue where some objects could sometimes leave visual effects behind.

  • Fixed an issue where companion attacks could sometimes stop working.

  • Fixed an issue where the weapon direction was reversed after the player revived.

  • Fixed an issue where the reset save button could become misaligned.

  • Fixed an issue where switching languages would display windowed mode.

  • Fixed a rare issue where the player could become unable to move after interacting with buildings.

  • Fixed an issue where ESC could not close the confirmation window when the player tried to exit battle on the battlefield.

  • Fixed an issue where Reina could get stuck in her attack state.

  • Fixed an issue where different items could sometimes cause abnormal player max HP values.

Source

Steam News / 23 June 2026

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