In this update3
Full notes
Full 異世界港V update
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What changed
- Balance
- Gameplay
- Fixes
- UI and audio
異世界港V changes
Balance / Updates
World Chaos enemies (monsters that appear after not interacting with the Boss portal) no longer drop Magic Stones.
Elite enemies spawned in all invasion events now appear farther apart.
Added Tactical Commands to the beginner tutorial.
Nerfed Flame Goblin Mages: fireballs are slower and their number is halved 🔻NERF🔻
Nerfed Lightning Goblin Mages: lightning strikes cast more slowly and deal less damage 🔻NERF🔻
Queen Elite’s beam tracking speed is slower 🔻NERF🔻
Kaiting Elite enemies’ Flame Punch casts more slowly 🔻NERF🔻
- Buffed all of Kobayashi Ice’s attack patternsspawned ice pillars and ice arrows increased by 150%–300% ✅BUFF✅
Additions / Removals:
Brand-new magic branch gameplay 🎉NEW🎉
Brand-new Tactical Command gameplay 🎉NEW🎉
Brand-new item fusion gameplay 🎉NEW🎉
Bug Fixes:
Explosion magic no longer applies both direct-hit and explosion damage repeatedly to the main target.
Fixed Holy Guardian Aura missing hits when rotating at high speed.
Fixed an issue where large electric orbs could skip over enemies while moving.
Fixed inconsistencies between UI and actual magic values.
Fixed an issue where some branch choices still executed the original attack pattern.
Fixed an issue where partner-exclusive revive skills sometimes caused the player to not revive or still resulted in game failure.
Fixed an issue where different background music tracks could sometimes overlap after switching scenes multiple times.
Fixed an issue where the player’s dead body would drift after reviving if they died while dodging.
Source
Changelog.gg summarizes and formats this update. How we read updates.
