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Steam News26 February 20264mo ago

Demo 2.75 released!

Balance / Updates Changed Invasion Event progress number to red [Developer Thoughts: The stage often has a large number of monsters and special effects, making the UI progress number hard to see clearly.

Full notes

Full 異世界港V update

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What changed

6 fixes5 additions7 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Performance
  • Fixes
changedBalance / UpdatesChanged Invasion Event progress number to red [Developer Thoughts: The stage often has a large number of monsters and special effects, making the UI progress number hard to see clearly. This completely solves the problem.]
changedBalance / UpdatesImproved the description of the Otherworld item [Big Magic Hat] (Cooldown Value → Casting Speed Value)
changedBalance / UpdatesDemon Greatsword attack interval changed from 2s → 1s 🟢Buff🟢 [Developer Thoughts: Felt the initial Demon Greatsword had a big power gap compared to other weapons. It should now be stronger in the early game.]
changedBalance / UpdatesImproved magic upgrade rarity text display
changedBalance / UpdatesLowered Kaiting's innate ability unlock threshold by 20-40 points 🟢Buff🟢
addedNew / Removed:Added limiter for enemy damage and movement speed when level is too high [Developer Thoughts: When enemy level is over lv5000, the game becomes almost unplayable because enemies move too fast and one-shot kill. Added limiters to prevent enemies from becoming excessively strong.]
Demon Greatsword attack interval2s1sDemon Greatsword attack interval decreased, nerfSignificantly boosted Goddess Statue's lifesteal upgrade27Significantly boosted Goddess Statue's lifesteal upgrade increased, buff

Balance / Updates

  • Changed Invasion Event progress number to red

    • [Developer Thoughts: The stage often has a large number of monsters and special effects, making the UI progress number hard to see clearly. This completely solves the problem.]

  • Improved the description of the Otherworld item [Big Magic Hat] (Cooldown Value → Casting Speed Value)

  • Demon Greatsword attack interval changed from 2s → 1s 🟢Buff🟢

    • [Developer Thoughts: Felt the initial Demon Greatsword had a big power gap compared to other weapons. It should now be stronger in the early game.]

  • Improved magic upgrade rarity text display

  • Lowered Kaiting's innate ability unlock threshold by 20-40 points 🟢Buff🟢

New / Removed:

  • Added limiter for enemy damage and movement speed when level is too high

    • [Developer ThoughtsWhen enemy level is over lv5000, the game becomes almost unplayable because enemies move too fast and one-shot kill. Added limiters to prevent enemies from becoming excessively strong.]
  • Added Monster Special Adaptation System

    • [Developer Thoughts: When the player becomes too strong, the system increases monster strength. If the player can't cope, it will automatically lower the strength gradually to let the player adapt.]

  • Added explanation of Awakening Innate Ability conditions in the character selection interface

  • Added back Fish Egg mouse cursor

  • Significantly boosted Goddess Statue's lifesteal upgrade by 2 to 7 times

  • Added special effects to the milestones on the right side, now much more noticeable

Bug Fixes:

  • Fixed the low chance issue where character still couldn't move after pausing the game

  • Fixed game crash when player opens two treasure chests at the same time

  • Fixed conflicts between some Otherworld items that affect maximum HP

  • Fixed enemies occasionally facing the wrong direction

  • For players using multiple monitors, default fullscreen caused main screen exclusive occupation and poor experience. Changed default to borderless window to avoid this problem.

  • Fixed low chance crash when saving progress

  • Fixed monster spawn level not increasing after 2 rebirths

Source

Steam News / 26 February 2026

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