Update log
Full Urban Strife update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Maps
- Gameplay
- UI and audio
- Store
Horde Balance & Fixes
Siege Bypass: Transfer areas towards besieged locations are now hidden during horde encounters. This prevents avoiding the horde entirely and entering these locations by accident while they are supposedly under siege.
Reduced Spawn Rates: Significantly lowered the spawn rate for zombie hordes to prevent overwhelming players and improve game pacing.
Flexible Horde Generation: Hordes can now spawn even with fewer than 3 active spawner maps, though they will do so at a decreased rate.
Spawner Durability: Fixed an issue where spawn piles would become immune to fire/explosive damage on the second infestation.
Gameplay & Controls
Camera Overhaul: Implemented custom camera controls for better situational awareness during combat; you can find the new speed sliders under Game Options.
Inverted controls: Added inverted mouse rotation toggle for camera.
Options Reset: Added a "Reset to Default" button for all gameplay options to help players revert custom settings easily.
Other Fixes
Refreshed Portraits: Recruits portrait images have been retouched for a better blend with the UI colors; ID card background also changed to the same scope.
Recipe & Item Fixes: Added broken versions for tactical and gold weapons; added recipes to recycle them.
Clinic Speed Buff: Updated the "Heal Reserve Rooster" mechanic - it now heals the reserves at full clinic speed for faster recovery.
Thanks to all those who reported bugs and suggested improvements. Game is getting better day by day thanks to you. Keep them coming.
Source
