Full notes
Full Uncle Z update
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What changed
- Performance
- Fixes
- Balance
- Gameplay
📢 Hello, Survivors!
Today, I'm excited to share some important additions and fixes for Uncle Z. My brother and I have worked twice as hard to bring you a large and robust update so you can play without worrying about constant crashes. We're very close to the ideal we aim for, and that's thanks to your feedback and bug reports. The biggest update today is that now you or your friend can join games regardless of how advanced they are. It will no longer be necessary to return to the lobby if an extra friend wants to join the game or if a friend lost their connection during it.
Below is a list of the bugs that have been fixed and the features that have been added:
🔧 Bug Fixes:
Fixed issue with the lobby when inviting a friend to play.
Fixed colored cats turning orange when loading a game.
Fixed stock list overlapping in the player menu.
⚖️ Balancing:
All items now have their spawn chances doubled.
It is no longer possible to finish off allies (friendly fire is still valid).
Zombies no longer invade the player's house until the third day.
Now, just one click on the taunt buttons makes the player start dancing.
Expeditions using the wheelbarrow now have a marker indicating their area limit.
✨ Additions:
Added system where players can join the game at any time.
New missions tab added to the player menu.
New tutorials tab added to the player menu.
Added new tutorials.
Some tutorials have been reformulated.
Equipment now appears in the equipment tab in the inventory.
Please remember that some of these modifications and balancing adjustments are temporary to make the game more accessible. We plan to implement all these changes as customizable options in the lobby, so you can adjust the game to your preferred settings.
Keep sending us your suggestions and bug reports. Together, we'll make Uncle Z better and better!
Thank you for your patience and for being part of our community.
Source
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