Full notes
Full Uncle Z update
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What changed
- Fixes
- Gameplay
- Balance
- Store
📢 Hello, Survivors!
I'm here to update you on the bug fixes and the addition of new characters and mechanics that happened this week. Below is a list of the bugs that have been fixed and the features that have been added:
🔧 Bug Fixes:
Fixed issue where players didn't transmit fire to each other.
Fixed issue where players who turned into zombies through infection didn't have zombie vision.
Fixed issue where only the host could use the workbench.
Fixed Uncle's death notification, now it shows the cause of death.
Fixed issue where the mouse didn't appear on the final screen after completing the game, causing players to get stuck.
Fixed issue where players who died from poisoning had permanently blurry vision.
Fixed issue where players could cancel expeditions while another player was still selecting it.
Fixed screen resolution on ultrawide monitors.
Fixed issue where water buckets didn't extinguish fire on players.
⚖️ Balancing:
Uncle's hunger and thirst time increased to 1 every 10 seconds.
Day duration increased once again.
✨ Additions:
New female character (Natalia).
New free special skin (Gallen).
Maximum number of players in a game increased to 6.
Please remember that some of these modifications and balancing adjustments are temporary to make the game more accessible. We plan to implement all these changes as customizable options in the lobby, so you can adjust the game to your preferred settings.
Keep sending us your suggestions and bug reports. Together, we'll make Uncle Z better and better!
Thank you for your patience and for being part of our community. Watch out not to turn into a zombie! 🌟
Source
Changelog.gg summarizes and formats this update. How we read updates.
