In this update3
Full notes
Full Twilight Ferry update
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What changed
- Performance
- UI and audio
- Maps
- Gameplay
- Fixes
Twilight Ferry changes
✨ Additions
Runic Barriers:
Base shader, textures, cracked fissure model, stone formations, and particle effects.
Memory Gallery:
Initial implementation with prefabs, navigation, scrolling log view, placeholder memory bubbles, and quest integration.
Lantern & Wisps:
Lantern Fast Travel system with Yarn integration.
Lantern Light HUD item.
Lantern light resource system with Meditation charge mechanics.
Wispfires & Wisplights mechanic.
Scenes & Visuals:
New water shader, Mylly well model, stone terrain textures, and emissive materials.
Other:
Test quests added.
💭 Changes
Scenes:
Twilight and Midnight scenes updated (skybox, shoreline, water materials, FX volumes, rearranging/moving assets).
Interactables:
Highlight effect changed to silhouette.
Code/Structure:
Housekeeping for scripts, UI prefabs, folder structures, scene hierarchies.
DebugManager tweaks.
CutsceneManager:
Deprecated Sequence() method.
🛠️ Fixes
FINALLY fixed BounceTo teleport glitch (now uses FixedUpdate tweening).
Fixed CutsceneManager player control issue (action map now only re-enabled if no new maps pushed to stack).
- Wisplight fixesorbit function refactored, unnecessary code removed.
Meditation logging improved (error checks for bad consumption values).
Source
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