Full notes
Full Twilight Ferry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Events
- Gameplay
- Fixes
Twilight Ferry changes
Additions
Added new TwilightScene terrain, including an alpha version for reference.
Curiosity minigame logic implemented.
SceneContext system created for persistent and scene-local managers to handle data across transitions.
New Event system enhancements, including arguments support in ExecuteEvent.
Base event abstraction and identifier logic.
New hierarchy object marking script.
Properties/warnings for null references.
Added firefox test sprite and updated its quest Yarn.
Changes
Major Manager architecture refactor: Singleton -> Manager.
Managers, cameras, and scenes reworked.
Bootstrap scene and scene transitions overhauled: Global managers are bootstrapped using donotdestroyonload before initial scene load.
Refined scene cleaning and persistent object logic.
Auto interaction improvements (e.g. Marjukka catching Tytti).
Yarn and event scripting improvements, including string overrides for events.
Debug panels now auto-display in dev builds.
Removals
Removed outdated debug logs and redundant global manager calls from scenes.
Bugs
Fixed minigame issues after scene transitions.
Fixed Uganda balls build issue (yes, really).
Patched broken manager references after ferry interaction scene change.
Fixed multiple ancient errors and build inconsistencies.
Phew, that was a lot! Much has changed and there is yet more to come.. (✧ω✧)
Source
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