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Steam News12 June 202624d ago

v0.5.2: Battle of the Bop 🧑‍🎤

Additions Spellsinging improvements. The battle with the “Florist” in the Midnight Shore has now been improved with: Tutorialization HP and Favour indicators New animations and attack effects Includes a beat-synced batt

In this update4

Full notes

Full Twilight Ferry update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions7 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
changedAdditionsSpellsinging improvements. The battle with the “Florist” in the Midnight Shore has now been improved with:
changedAdditionsHP and Favour indicators
addedAdditionsNew animations and attack effects Includes a beat-synced battle bop animation for Tytti :D
changedAdditionsThe codebase was also updated with:
changedAdditionsThe horrible “ladders skillcheck” has been improved
changedChangesBattle system core loop refactored: cleaner Beat/Bar/Verse separation, better camera handling, improved metronome and win condition handling

Twilight Ferry changes

changedSpellsinging improvements. The battle with the “Florist” in the Midnight Shore has now been improved with:
changedHP and Favour indicators
addedNew animations and attack effects Includes a beat-synced battle bop animation for Tytti :D
changedThe codebase was also updated with:
changedThe horrible “ladders skillcheck” has been improved

Additions

Spellsinging improvements. The battle with the “Florist” in the Midnight Shore has now been improved with:

  • Tutorialization

  • HP and Favour indicators

  • New animations and attack effects

    • Includes a beat-synced battle bop animation for Tytti :D

  • Dynamic and extended music

The codebase was also updated with:

  • Better music controls,

  • Utilities like: [c]InputIcon.cs[/c] for handling multiple input schema icons ,[c]TutorialTextController[/c] for player-input-driven tutorial screens, [c]HideableCanvasGroup[/c] base class for common show/hide canvas controllers, and more.

Also

  • The horrible “ladders skillcheck” has been improved

Changes

  • Battle system core loop refactoredcleaner Beat/Bar/Verse separation, better camera handling, improved metronome and win condition handling
  • Cameras now scales all sprites while blending

  • Curiosity skill check decoupled into its own [c]Study[/c] mechanic; introduced generic [c]Skillcheck [/c]

  • Music lowpass applied inside the shed; alternative music on the roof in FloristQuest

  • Camera rotation now accounts for character movement direction; arrow keys repurposed for camera spin. Wait, was this supposed to be in? Uh… I’m gonna keep it a secret. Nobody press arrow keys okay!

  • Water sounds and twilight water planes tweaked

Removals

  • Lots of old stuff stripped from [c]BattleManager[/c] and startup / pause scripts

  • Old skill check rune assets deleted

  • Background music objects removed from scenes (now handled by [c]SceneContext[/c])

  • Unused FMOD assets cleaned up

Fixes

  • [c]WithAlpha[/c] switched from UnityEngine package extension to a custom one — was breaking non-editor builds

  • Wrong animator parameter usage in the Courage skill check corrected

  • Collision handling in battle made more robust

  • TMP warnings from the runic font suppressed to clean up the console

  • Pond sound fixed in water audio pass

Source

Steam News / 12 June 2026

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