In this update4
Full notes
Full Twilight Ferry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Twilight Ferry changes
Additions
Spellsinging improvements. The battle with the “Florist” in the Midnight Shore has now been improved with:
Tutorialization
HP and Favour indicators
New animations and attack effects
Includes a beat-synced battle bop animation for Tytti :D
Dynamic and extended music
The codebase was also updated with:
Better music controls,
Utilities like: [c]InputIcon.cs[/c] for handling multiple input schema icons ,[c]TutorialTextController[/c] for player-input-driven tutorial screens, [c]HideableCanvasGroup[/c] base class for common show/hide canvas controllers, and more.
Also
The horrible “ladders skillcheck” has been improved
Changes
- Battle system core loop refactoredcleaner Beat/Bar/Verse separation, better camera handling, improved metronome and win condition handling
Cameras now scales all sprites while blending
Curiosity skill check decoupled into its own [c]Study[/c] mechanic; introduced generic [c]Skillcheck [/c]
Music lowpass applied inside the shed; alternative music on the roof in FloristQuest
Camera rotation now accounts for character movement direction; arrow keys repurposed for camera spin. Wait, was this supposed to be in? Uh… I’m gonna keep it a secret. Nobody press arrow keys okay!
Water sounds and twilight water planes tweaked
Removals
Lots of old stuff stripped from [c]BattleManager[/c] and startup / pause scripts
Old skill check rune assets deleted
Background music objects removed from scenes (now handled by [c]SceneContext[/c])
Unused FMOD assets cleaned up
Fixes
[c]WithAlpha[/c] switched from UnityEngine package extension to a custom one — was breaking non-editor builds
Wrong animator parameter usage in the Courage skill check corrected
Collision handling in battle made more robust
TMP warnings from the runic font suppressed to clean up the console
Pond sound fixed in water audio pass
Source
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